Publisher Blurb: Tearing Down the Walls! For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around humanity’s home: Terra. But with the rise of a...
Publisher Blurb: The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of...
Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and...
Publisher Blurb: Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat...
Publisher Blurb: You've grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those 'Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you! Record Sheets:...
Historical: Wars of the Republic Era is Catalyst Game Labs' sourcebook outlining three conflicts that began in the late thirty-first century and spanned early half of what was known as Early Republic Era prior to the Gray Monday event in 3132. These includes the 2nd Combine-Dominion War (3098-3101), Victoria War (3103-3105), and Capellan Crusades...
Shattered Fortress is one of two sourcebooks/scenario books that details the last years of the Dark Age Era (From 3146 to 3150). The events which are covered is the invasion of the Republic of the Sphere's Fortress Walls into Prefecture X and highlights other major events occuring across the Inner Sphere. Included among its rules are other gaming...
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and...
Publisher Blurb: A host of additional BattleMech, battle armor and vehicles to play, all completely compatible with the rules from Total Warfare. Includes ready-to-play scenarios and quick-start rules for massed infantry vs. infantry action! Uses the new Total Warfare-style record sheets Compatability: Companion volume for Total Warfare and Technical...
Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that...
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for...
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if...