A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (determined by playing of cards), with each person able to perform two Actions...
Battlegrounds of ALTA is a fast-paced, tactical hero brawler set in the fantasy world of ALTA—a land inspired by the diverse geography of Alberta, featuring towering mountains in the west, vast central plains, and icy waterways in the north. Heroes from across this world converge in the battlegrounds, each wielding unique decks filled with weapons...
"This is an entertaining card game of strategy and chance based on WWII naval combat, when fleets combined the awesome firepower of traditional battleships with long-range bombing strikes from aircraft carriers. Players determine when and how to seek combat; to use daylight for smashing carrier air strikes through defending fighters and dense anti-aircraft...
DECEMBER 1944, THE BELGIAN ARDENNES... With the German army seemingly on the verge of defeat, the Führer ordered it to stage a new surprise attack, aimed at splitting the Allied army's advancing on Germany. Timed to utilise the winter weather, Operation Wacht Am Rhein committed Germany's last reserves in an ambitious gamble to turn the tide of the war. On...
The third volume in the HorizonWars Trilogy, following MechaWar and AirFrame, BattleGroup introduces the rest of the combined arms force to the game. BattleGroup is a hard science fiction battle game for actions from platoon to battalion level that captures the tactical dynamic of the all-arms force. Tanks, artillery and infantry must fight as a cohesive...
From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures. This is a core rulebook, detailing how to play the game, including such basic rules as Command and Control, Movement, Firing and Morale. Command and Control: The rules use a system of Orders, putting difficult...
Back of the book: 1945, GERMANY... the heart of Germany is threatened by the remorseless advance of Allied armies from the east and west. From the borders of France, Belgium and Holland, US and British armies fight their way through the West Wall and on to the river Rhine, then over it and into Germany's industrial heartlands. In Poland, the unstoppable...
Supplement to the Battlegroup gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos and the swift Panzermarsch! Seven new army lists...
The next supplement for the Battlegroup World War II gaming rules covering the invasion of Poland in 1939 and France in 1940. Designed to be played in 20mm and 15mm, this latest book contains army lists, vehicle data and special rules for the first two years of the war, including France’s command chaos, the Luftwaffe's aerial superiority and the swift...
96 page softback campaign supplement detailing the Market Garden operation in the Holland September'44 Packed full of historical information and narrative, scenarios and a mini campaign. Plus contains airborne army lists, amendments and additions to German army lists. Please note: You need the Battlegroup Overlord: Beyond the Beaches campaign supplement...
Description from the publisher: LIBYA, 1941... Facing the disastrous loss of their North African colonies, the Italians accept the aid of their allies and the Germans deploy the Deutsche Afrika Korps to Libya, under the command of General Erwin Rommel. He quickly goes on the offensive and throws the British forces back into Egypt, leaving only the besieged...