Play out fast and simple battles during the Sengoku period in Japan! Streamlined and simple rules allow for games to be played in 20-30 minutes. Using home made blocks, and simple terrain (or no terrain at all!) as well as the included unit counters allows players to quickly construct an attractive looking game which can be taken almost anywhere. Each turn...
On a distant planet, covered almost entirely by water, there are 3 islands with food and fuel. Each player controls one of these islands as their home base. Each player builds her own navy by selecting from a wide variety of battle boats. The propellers on each battle boat push the boat forward in a straight line. You can use a combination of propellers to...
Battle Box - Age of Sail is a complete naval wargame within a small tin box that fits in your pocket, perfect for a quick game on the go or even full naval campaigns. It includes ships, battle mat, dice, narrative scenarios, and cards for in-game effects such as critical hits and special ship rules. The set of four ships, each of a different colour, are...
Battle Box - Napoleonic Wars contains all you need to play a game in the age of black powder in a small and neat tin box that makes it the perfect wargame to take on the move: 24 unit pieces in red and blue to represent armies of the period (each piece is an infantry brigade, cavalry regiment or artillery battery), a battlefield generator in 18 terrain...
A simple and fast boardgame contained within a box. One page of rules, fantastic graphics on the map, 20 plastic miniatures, dice, and hours of simple war gaming fun. This game is not designed to simulate, it is a game. Fathers and sons, fathers and daughters, and even mothers with children will love the simplicity and speed (most games last less than 30...
Battle Captains is an innovative game placing the players in the command experience of a company commander in a combined arms maneuver environment. The main book provides the core rules to fight any battle from the dawn of mechanisation in WWII to the networked battlefields of the 21st century. The rule book only contains two example forces from WWII with...
This theater book aims to model a theoretical conventional conflict between Russia and the NATO alliance in eastern Europe in the early 2020s. This scenario could be an alternative to Russia’s invasion of Ukraine, an escalation of said conflict, or a campaign conducted upon its conclusion. A core tenet of this book is the time frame being modelled is only...
Battle Card: Series 1 is a collection of print at home micro solitaire games that depict iconic battles and campaigns of the Second World War with only a single sheet of paper and a handful of dice. Each scenario is played on a single sheet map with scenario-specific rules that allow players to face some of the unique challenges and struggles of that...
Has been published in 3 editions thus far. Aldo Ghiozzi helmed the second edition. W. Jason Peck joined the design team for 3rd edition. Description for the 2nd edition: Battle Cattle: Second Edition Expansion in a world of swords and sorcery. Gather all the cud available as your Angus Wizard prepares to fire a Magic Moo-ssile! Have your Corriente Pailadin...
64 page expansion book that requires Battle Cattle second edition to play. This Battle Cattle: second edition miniatures rules expansion book will give you the ability to play Battle Cattle in a world of swords and sorcery. Not only will the role of Battle Cattle in medieval times be explained, but you will have weapons, armor, accessories and...
Battle Command is a strategy-based World War II game. The game is set at the beginning of World War II and accommodates two to six players as both Axis & Allied powers. The year is 1939 and Europe is on the brink of war. You play the role of an Axis or Allied commander of a country of your choice, setting out to win individual battles. The scenes take...
Based on the Fast Action Battle (FAB) Series, designer Rick Young has reimagined the best parts of FAB to introduce a new game system: Battle Command. The goal of the Battle Command system is to provide a way for various conflicts across different eras to be fought with minimal time wasted on setup and complex rules, making this both a great introductory...