Battle Captains is an innovative game placing the players in the command experience of a company commander in a combined arms maneuver environment. The main book provides the core rules to fight any battle from the dawn of mechanisation in WWII to the networked battlefields of the 21st century. The rule book only contains two example forces from WWII with...
This theater book aims to model a theoretical conventional conflict between Russia and the NATO alliance in eastern Europe in the early 2020s. This scenario could be an alternative to Russia’s invasion of Ukraine, an escalation of said conflict, or a campaign conducted upon its conclusion. A core tenet of this book is the time frame being modelled is only...
Battle Card: Series 1 is a collection of print at home micro solitaire games that depict iconic battles and campaigns of the Second World War with only a single sheet of paper and a handful of dice. Each scenario is played on a single sheet map with scenario-specific rules that allow players to face some of the unique challenges and struggles of that...
Has been published in 3 editions thus far. Aldo Ghiozzi helmed the second edition. W. Jason Peck joined the design team for 3rd edition. Description for the 2nd edition: Battle Cattle: Second Edition Expansion in a world of swords and sorcery. Gather all the cud available as your Angus Wizard prepares to fire a Magic Moo-ssile! Have your Corriente Pailadin...
64 page expansion book that requires Battle Cattle second edition to play. This Battle Cattle: second edition miniatures rules expansion book will give you the ability to play Battle Cattle in a world of swords and sorcery. Not only will the role of Battle Cattle in medieval times be explained, but you will have weapons, armor, accessories and...
Battle Command is a strategy-based World War II game. The game is set at the beginning of World War II and accommodates two to six players as both Axis & Allied powers. The year is 1939 and Europe is on the brink of war. You play the role of an Axis or Allied commander of a country of your choice, setting out to win individual battles. The scenes take...
Based on the Fast Action Battle (FAB) Series, designer Rick Young has reimagined the best parts of FAB to introduce a new game system: Battle Command. The goal of the Battle Command system is to provide a way for various conflicts across different eras to be fought with minimal time wasted on setup and complex rules, making this both a great introductory...
This is an expansion for the game Battle Commander Volume I. It adds six new Battles to that Napoleonic Italian Campaigns game, with two extra (mounted) maps, 20 new Leader/Commander cards, and a new Playbook. Volume I Expansion pack will leverage the original components of the main game, adding new Battles, and some extra material. It includes: A +30 page...
Battle Commander is a new wargame system whose intent is to replay historical 18th-19th century battles. It features a fresh framework focused on providing two key play aspects: command decisions and playability. Eventually, the system is planned to expand into other similar eras, such as the American Civil War. It uses a granular cube-pull activation...
One of the American Heritage Command Decision Strategy Games. This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry and 2 artillery), and the starting positions are fixed. The grid is square, with no diagonal movement allowed. On your turn, you roll two dice for movement, resulting in between 2 and 12 movement points to...
Unlike the other well known games called Battle Cry, this one is about modern warfare from the 70´s. You fight with ground and air units, but you don´t have atomic strike forces. There are two parties (red and blue), but you can play it with up to ten people, so that everybody can lead a part of the army. There is a large board, 80x150cm, with a painting...
Battle Cry! is a man-to-man wargame covering infantry battles on a tactical level between US Marine units and the Imperial Japanese army units. The scale is 10 metres from hexside to hexside and each counter represents a single infantry. Four maps are provided which simulates the typical terrain found in the Pacific War. The maps include a beach map...