Ashigaru is a table-top game designed to replicate the samurai combat that took place during the time of the Sengoku Jidai (Age of the Country at War) through the Tokugawa period of Japan (1500-1650). With these rules, players will be able to simulate the skirmishes that made up the longest period of internal conflict in Japan’s history. Includes:...
Asia Crossroads: The Great Game, simulates the conflict between the British and Russian Empires in the 19th century for control of Central Asia, especially Afghanistan. Central Asia was the frontier between the expanding Russian Empire in Asia and the British Empire in India. Central Asia also controlled vital trade routes. At stake was the fate of all of...
Vajon tényleg esélytelen a Japán Birodalom? Az Asia Engulfed egy kétszemélyes harci stratégia, amelyben a Csendes-Óceáni hadszíntérre látogathatsz el és követheted végig a teljes II. Világháborút. Dönthetsz, hogy a Japán Birodalmat képviseled, vagy pedig a szövetséges erőket, Amerika vezetésével. Harcolhatsz szárazföldön, vízen, de még levegőben is....
Asian Fleet Expansion / Plan Orange This is an extension for Asian Fleet with new rules,scenarios, counters, play aids, no map. And What-if scenarios Plan Orange, conflict Conflict between the U.S.A and Japan. It can not be used unless it has Asian Fleet The game reuse rules from Victory Games Fleet series, but includes new weapons as missiles, grond...
A WORLD AT WAR, the 22nd “action pack” for Advanced Squad Leader, contains an eclectic mix of small unit actions from 1941 to 1945, ranging across many different theaters of World War II. Scenarios span the globe from the forested highlands of Ethiopia to the jungles of Papua, New Guinea, from the steppes of the Soviet Union to the snowy forests of the...
Gettysburg - Pickett's Charge continues the series and also equips you with a second edition rules presentation with all known errata input, plus the bonus counters needed to add more units for playing the scenarios enclosed. Ownership of Gettysburg: Turning Point 1863 + Culp's Hill + Devil's Den OR Into the Wheatfield is required to play. Pickett's Charge...
This new combined eHASL rulebook contains the rules for all the HASL modules and mini-modules produced to date. When additional HASL modules are released, the rules will be added to this product. Errata has been incorporated into the rules. Non-rules errata (e.g., for map sheets) and Q&A have been compiled at the end. Updated editions will be published...
ASL Journal 15 is a 36-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 11 new scenarios printed on card stock, and three overlay sheets (to replace the versions with no center dots that came in DOOMED BATTALIONS 4th edition). ASL Journal 15 articles include: Pete Ponders Ponyri...