As Long as the Grass Grows: The Conquest of the American West 1845-1881

As Long as the Grass Grows: The Conquest of the American West 1845-1881

Társasjáték, 2018

Your Father has provided a country large enough for all of you, and he advises you to remove to it. There your white brothers will not trouble you; they will have no claim to the land, and you can live upon it, you and all your children, as long as the grass grows or the water runs, in peace and plenty. It will be yours forever. President Andrew Jackson As...

Your Father has provided a country large enough for all of you, and he advises you to remove to it. There your white brothers will not trouble you; they will have no claim to the land, and you can live upon it, you and all your children, as long as the grass grows or the water runs, in peace and plenty. It will be yours forever.

President Andrew Jackson

As Long as the Grass Grows is a board game that adapts the COIN Series developed by GMT Games to depict the Conquest of the American West from 1845 to 1881. Players use Events, Commands and Special Abilities to build and move pieces on the map to achieve their victory conditions.
The players take the roles of the four Factions; the US Government exercising its Manifest Destiny over the West; the Pioneer (settlers, gold miners, buffalo hunters, and railroad companies); Mountain Tribes (Apache, Bannock, Crow, Modoc, Mojave, Nez Perce, Paiute, Pawnee, Rogues, Shoshone, Umatilla, Ute, Yakima, Yaqui, Yokuts, and Yuma); and Plains Tribes (Arapaho, Assiniboine, Blackfoot, Cheyenne, Comanche, Flathead, Kiowa, Klamath, Navajo, and Dakota, Lakota, Yankton, and Yanktonai Sioux).

Cards are drawn from the deck one at time, with one card in play and the following card face up on top of the deck. Each Event card shows the order in which Eligible Factions may choose to resolve the Event or one of their own Commands, sometimes with one of their Special Abilities. Resolving an Event or Command makes the Faction Ineligible for the next card. President Events interrupt play as the Factions determine victory, collect revenue, pay upkeep, make treaties, and relocate pieces.

Includes

Scenarios for 1845-57, 1857-69 and 1869-81, which can be combined into campaign scenarios.
Two player alternate history game with no Government or Pioneer players.
108 Event cards including Generals, Chiefs, Pioneers, Gold Rushes, Epidemics, Dodge City, and one card for each state (or future state) in the West.
12 Pivotal Events to trump events, such as Comanche Moon, Manifest Destiny, Forty-Niners, Golden Spike, Little Bighorn, and Dog Soldiers.
12 President Cards representing every president from 1845 to 1881, including assassination and re-election, reflecting the policies of their administrations.
Buffalo, Massacre, Peace Chief and War Chief markers.

California, Oregon, Santa Fe, and Bozeman Trails allow rapid movement across the continent, which may be raided by local tribes, and upgraded to railroads.
War Track showing the effects of foreign wars.

Control of territories by the British, Confederates, Mexicans, Mormons, Texans, US, and Mountain and Plains Tribes.
Variable victory conditions, increasing for US Factions and decreasing for Tribal Factions as the game proceeds.

—description from the designer

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Kategória: Politika, Háború, Vadnyugat, Indián, Nyomtasd és Játszd
Mechanizmus: Váltakozó képességek, Kockadobás, Váltakozó fázisok, Terület befolyásolás/irányítás

Hosszú

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Akár egyedül is

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Más képességek

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Részletek

  • Játékidő:  3 - 9 óra
  • Játékosok:  1 - 4
  • Ajánlott életkor:  14+
  • Tervező:  Philip Jelley
  • Kiadók:  (Web published)
  • Elérhető nyelvek:  angol

Kiadások

  • First edition
    • Kiadás éve: 2018
    • Nyelv: angol
    • Méretek: 58.4 cm x 88.9 cm x 5.1 cm

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