A Wizard Kings egy izgalmas fantsay harci stratégia, ahol elfek, törpök, orkok, élőhalottak és három emberi királyság csaphat össze. A játékosok személyre szabhatják a seregeiket és a stratégiai fonotssságú városok feletti uralomért kell megküzdeniük. A győzelmi feltételek a különböző játszható küldetésenként változnak, illetve ebben a második kiadásban...
These additional armies provide new units to add diversity and flexibility to your Wizard Kings games. For more information, see the Wizard Kings wiki page. First Edition Army ExpansionsIn the first edition of Wizard Kings, each army expansion included a complete set of blocks for a particular army. The Mercenary armies (Chaos and Werebeast) were...
These are expansion maps for Wizard Kings (First Edition). They are also compatible with the second edition release. Each map adds new terrain and locales in which to wage war. There are four sets of two maps each: Barrenlands (Maps 5 & 6) Dragonia (Maps 7 & 8) Misty Islands (Maps 9 & 10) Azure Shore (Maps 11 & 12) After the release of Second Edition...
A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever. The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately...
Wizard's Quest is a fantasy-themed area control wargame in the 1970's. It's simple & fun to play with up to 6 players. After the rise of modern euro games, I found the game has lots of potentials to be upgraded to the next level. Since the game is out of print for a long time, I decided to redesign this game in 2011. The project is named Advanced Wizard's...
Maug the Wizard-King is dead. You are one of his apprentices, skilled in the dark arts and in the arts of sorcery. Summon minions to fight your battles, wield earthshaking magics. Vie for control of ancient libraries, pools of magical power, and mighty fortresses. Then, when the time is right, take the Diamond Throne for your own! Each apprentice has a...
The way the game works is each player has a deck of 40~60 cards, after shuffling you draw 6 cards from the deck, decide who goes first, etc. then each player starts with 30 Loyalty (its like your Life Points) and 10 resources (just as important as Loyalty). Each player will spend their resources to play creatures to attack their opponents with and defend...
In Wizards of War you play an evil wizard and your goal is to defeat the other wizard by casting spells and summon monsters. Each turn you roll the action die to see what you can do that turn. If you roll a staff you get a spell, if you roll an orc you get a monster (summoned directly and placed on the board) and if you roll the feet you can move your...
"Wizards & Warfare - Rules of Wargames" was one of the earliest fantasy miniatures rule sets to be published. It was heavily inspired by Tolkien's "The Lord of the Rings", and thus includes references to Treemen, Huorns, evil wizards with gunpowder, Nazgul, etc. From the Introduction: "Followers of Good Wizards, minions of Dark Lords, this is for you....
Wizkrieg is a fantasy hex and counter game for 1-6 players. There are 10 human clans and 10 other races, total 20 factions in the game world. Each faction has unique heroes with various skills who may lead army in battle or do quests to collect treasures or recruit monsters. There are diplomacy features that players may make alliance. This is more like a...
"Wizna 1939" covers the battle of Wizna fought during the Second World War Polish campaign between Polish garrison of the Wizna and German 10th Armored Division at 8-9 september 1939. Despite the desperate odds, Poles managaed to stop Germans for almost three days, thanks to the muddy terrain and bunkers. Battle is often called "Polish Thermopylae". A...