A game on the North Vietnamese attack on Tay Ninh in August 1968; the NVA 5th and 9th Divisions were opposed by four American battalions. The game takes place over 10 daily turns from August 18th to 27th. The two mapsheets combine to make a 16-hex by 56-hex playing area at a scale of 1200 yards per hex. There are approximately 150 counters. There are many...
Warangel is a light, fantasy wargame, comprising 120 warrior races, created and illustrated by Angelo Porazzi. The first edition appeared in Italy in 1996 as a collectible game. In 2000 the first boxed edition was produced and was awarded in 4 italian Fairs: Best Italian BoardGame in Ludex 2000 Bologna BEST ITALIAN GAME in LuccaGames 2000, greatest luding...
This is two games in one. It is a full expansion for the wargame "warangel", with ten new armies to use with the base game. Also included are 90 cards with the stats and illustrations of these ten armies, with which three different simple card games can be played: warangel arena, warangel poker, and the somewhat more complex warangel quest. Warangel Card...
Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. Miniatures are based on 10x5cm bases, allowing you to create miniature vignettes or dioramas for each unit. Warband is designed to be...
This is a set of rules for wargaming large scale Dark Ages or Early Medieval skirmish battles. It can be used with any scale figures (typically 15mm or 28mm). Each figure on the table represents one man, and the game is designed for battles of around 50 – 100 figures per side. Basic Concepts: This game is played on a hex grid. Each hex must be big enough...
From the designer's website: 'About 10 years ago I wanted to design a game that suited my own needs. I played many wargames and although some were close to what my vision is of a perfect game there was always something to bother about. 'I played many many wargames, and many of them disappointing me. In my opinion a game should have a fine mix of these...
This is a low maintenance wargame. All you need is one to two D20s per player, a pencil, and the player sheet in the back of the PDF. Miniatures are strongly encouraged, but are not required. Players assemble teams from a list of 27 historical warriors. Players take turns attacking their opponent, and their opponent rolls for defense. Each turn is split...
Warbeast is first self-produced game created and illustrated by Angelo Porazzi in 1998. The game is an alternative system of play of Warangel, 1st edition in Italy in 1996 as collectible issues. Warbeast System is more suitable for multi-player and beginners, designed to be an easy and fast Family Game. Warbeast Box includes the 4th Generation of Warangel...
Warbirds recreates the brutal intensity of crewing a B24 Liberator during World War 2. Bombing crews had a 60% casualty rate, one of the highest of any unit during the war. Your mission is to complete your tour of duty and return home. The game can be played either solo or as a team by splitting the crew members between any number of players (1-3...
WarBirds is a very detailed board game system that recreates aerial combat engagements from 1914 to the present day. Each module covers an important era of development, World War I, Inter War Years, World War II, Korea and the Modern era. Taken together, the full series will show how the aircraft has evolved as a weapons system. Each module will use the...
The Duel of Eagles rule set of the Warbirds Game System will see rapid advances in engine, airframe design, weapons and radar. New rules will cover the impact on air combat from weapon harmonization, simple, reflector and gyroscopic gun sights, compressibility, effects of armor, turbo chargers and much more. One addition to the game system for WWII is...
The Duel of Eagles rule set of the Warbirds Game System will see rapid advances in engine, airframe design, weapons and radar. New rules will cover the impact on air combat from weapon harmonization, simple, reflector and gyroscopic gun sights, compressibility, effects of armor, turbo chargers and much more. One addition to the game system for WWII is...