Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields. The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives....
Traces of Victory, November 1944, is a simulation of the U.S. Third and Seventh Armies’ operations in eastern France in November 1944. A two-player, hex-based game, it uses a chit-draw system and the same core rules as the previous releases in the “Traces”-series. Each Game-Turn represents two days of real time. Units represent regiments and battalions of...
Traces of War is a two-player game that simulates the intense fighting between Axis and Soviet forces after the battle of Kursk during August 1943 to March 1944. A major Soviet offensive is launched against a German mobile defense. Will the breakthrough be successful? Game Scale: Game Turn: 1 month Hex: 12.5 miles / 20 kilometers Units: Divisions to Corps...
Years after the apocalypse, a group of survivors is locked in battle for the astonishing power of artefacts. In a constantly changing environment, they must adapt their strategy and tactics — but much more is required to be the very best... Tracker: A Post Nuclear Disaster is a competitive post-apocalyptic board game in which even the dead still have a...
Tracticts was created in 1971 by Mike Reese and Leon Tucker with contributions by Gary Gygax. Its theme was World War 2 Combat and it was published by Guidon Games in 1971 and republished by TSR, Inc. in 1975. Its combat style involved 1:285 scale micro armour miniatures. When it was first created it used the 1/87 scale miniatures that were common but this...
TRACTUS BELLICA is a set of easy to play open genre sci-fi space fleet combat rules. All of the classic elements of spaceship to spaceship combats in the scif-fi universe are taken into account. Game play is both easy and quick. The rules can be played with miniatures or counters on either an open tabletop or on hexes. The rules use a D6 combat system and...
Português : Tragédia de Tracunhaém é um wargame a nivel tático para dois jogadores que reproduz o ataque ao engenho perto de Tracunhaém. O jogo é para jogadores de wargame iniciantes com regras fáceis de asimilar e que permite o entendimento e a entrada neste estilo de jogo. Composto por um livreto de regras, mapa, tabelas e peças de jogo, inaugura nossa...
From http://tradeandwar.com Trade and War - Ancient Mediterranean board game is based on real historical facts of trade and war activity happened in 3d century BCE in Mediterranean Sea. This was a dramatic, rapidly changing period of Mediterranean history, time of civilizations building and destroyng. Time of Punic wars. Let's look at four major players on...
Operational level wargame for the battle of the Atlantic between 1939 to 1942. Standard game is covering commerce raiding by the capital ships and Armed Merchant Cruisers. U-boat and aircraft can add by using optional rules. Players control either Kriegsmarine(German Navy) or Allied Navy. The main part of the game is search and pursuit of opponent ships...
Finally the 8th continent has been discovered! After years of hostility behind thick curtains of mist, hidden by Kushan pirates in attempt to keep its infinite resources guarded, the continent of infinity has been unveiled. With the guardians been made void and the curtains of secrecy now destroyed… more and more brave rulers set sail to this new and...
INTRODUCTION The year is 1795 and France is gathering their Forces for their Armies and Navy in a grand attempt to conquer Europe. It is also a time of revolutions, imperialism, piracy and political intrigue. In this game, you start out as a young Officer serving in the British Royal Navy. As you complete missions, you will gain experience, honor and...
"Throughout the entire war I participated in many large scale operations but the upcoming battle for Berlin was special, it couldn't be compared to anything before it. The front-line had to get through the highly defended echelon zone starting from Oder and ending with the highly fortified Berlin". So writes the Marshal of the Soviet Union Georgy Zhukov...