To the Green Fields Beyond is an operational simulation of the Battle of Cambrai, 1917, the first great tank battle in history. David Isby : From the Designers Notes "As I write this I am sitting at my typewriter in my extremely comfortable office, a mug of hot, sweet tea by my right hand, and telling you what the Battle of Cambrai was like. That is a...
By the beginning of October, 2014, the first set piece battle in the war with the radical ISIS terrorists occurred at Kobani, Syria, along the Syrian‐Turkish border. ISIS intended to secure this border town to make it easier for their volunteers to enter Syria from Turkey. But, like many battles, it was a battle that need not to have occurred. ISIS...
To The Last Extremity recreates the 21-day siege of Fort Stanwix in 1777 during The American Revolution. Any number of decisions or events could have altered the outcome, and 'To The Last Extremity' gives players the chance to see what might have been." --from the rule book. In To The Last Extremity the forces of the fledgling United States of America...
To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive...
To the Sound of the Guns is a set of Napoleonic miniatures rules that, to quote the designer, "could be used at not too serious a level, and that were quick to use without being outlandishly unrealistic." The system is designed for 15mm figures but rules are provided for 5mm as well. The designer does not much care about scales but assumes 1 figure = 20...
The Honshu War, 1950-53 (HW) is a two-player, low-to-intermediate complexity, strategic simulation of the war that could have resulted had Japan ended up divided between Communist and US occupation forces at the end of World War II. The Soviet player is mainly on the offensive, attempting to win the game by seizing key objectives within the territory of...
From the Introduction: The rules were originally written to address the author’s passion for refighting ancient battles from Classical Greece, through the period of Macedonian dominance of the Eastern Mediterranean to the rise and eventual fall of the Roman Empire. However, in response to requests from play-testers, they have been extended to cover...
A new English Civil War set, called “To the Strongest! For King and Parliament.” Battles fought using the TtS! rules can be fought with model soldiers, on a dining room table and won or lost in less than two hours. The rules also support huge battles, with several thousand figures and up to five players a side. A grid enables players to completely dispense...
Lust for Glory, the To the Strongest! (TtS!) rules for the mid-seventeenth to late eighteenth century. They enable two or more players to fight a battle in around two hours, with figures in any scale, based for any rule system. Lust uses the familiar TtS! activation system, in which movement, shooting and combat are driven by chits or playing cards. It is...
This 90-page scenario book is designed for use with the TtS! For King and Parliament English Civil War rules and the Celtic Fringe extra rules, but could be adapted for use with other rule systems. It contains nine free-standing scenarios covering the Marquis of Montrose's battles in Scotland in 1644-45. Eight are historical and one, a "what if". Each...