"Time War" is a tactical level simulation of a possible future where governments, using the ability to travel into time, attempt to control the present day world by altering history to their advantage. The players assume the roles of opposing Time Bureau Chiefs and seek to use their resources on hand to gain complete control of their present day world by...
The Galactic War was long ago fought between Humans and Vampires, fleets of star cruisers doing battle alongside demigods known as X-Knights. Now you can go back in time and command the Human Cosmada or the Vampiric Starfleet, and be a general in the Time Wars. Two players move stacks of cruisers or individual X-Knights across a board littered with star...
Timelag is a strategic science fiction game of combat across the reaches of outer space where Einsteinian time dilation directly effects the flow of play in the game. As the years wear on, the warring civilizations reach higher technological levels. Subsequently, they produce ships which are better than the ships sent out previously. Of course, we are...
From Publisher's Introduction: "Timeline 300 is a tabletop wargame, designed to be played between two or more players, that uses collectable miniatures which are intended to be built, painted, and personalised by each player so that she can construct a personal army of her (or perhaps, his) very own. Your tactical skill, and a random factor determined by...
TimeStrike: Shadow of Fear is a Boss Battle Royale for 2-∞ players. Leave your world behind in this build and battle sci-fantasy adventure as you make your mark across a modular and destructible landscape. Journey through time itself with TimeStrike, a first-of-its-kind boss battle royale and the first of many games designed to be played on the SOURCE...
General Quarters! This is a game of World War II naval combat. To play you will need miniatures for battleships, cruisers and destroyers; a hexagon grid mat; and dice (D4, D6, D8, D10, D12). Each hex is 5 NM and each turn is about 20 minutes. These rules are designed for quick play and fit on one page. While the rules are streamlined, extensive research...
Tin Soldiers In Action, Fair and Squares Rules cover the age of Enlightenment the Napoleonic age the Victorian era all scales all types of basing solo games skirmishes and large battles with a single rule system. Included are army lists from 1680 up to 1900 point systems and modular systems for army constructions a tutorial on the American Civil War in a...
This is a set of tactical rules for gun-fights and shoot-outs in the setting of the American Wild West. The gun-fights take place as a table top miniature game which uses 25mm scale miniatures. The rules cover everything that is needed to play including character design and stats, scenario creation and even rules for campaign games. There are floor plans...
Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it...
A miniatures rules system designed to recreate garrison warfare in the English Midlands during the English Civil War. "What we wanted to do in Tinker Fox was to drop you into the boots of a Governor of a district in the English Civil War. A Governor does more than fight battles. He must first and foremost follow his masters’ orders. They are usually vague...
"A long, long time ago in the grim darkness of a far-flung solar system, an eternal war rages among three formidable factions. The resourceful and technologically adept humans, masters of machinery and innovation; the enigmatic Eldar, ancient beings consumed by their quest to preserve the cosmic balance; and the malevolent Xenos, relentless agents of chaos...
Build your own army, destroy your enemies and most of all, have fun! Tiny Armies is a funny card game for 2-4 players with strategy and a bit of luck. It plays in 20-40 minutes depending on the number of players. You draw cards to help build your army, consisting of various different units. Units are then recruited from hand, spies are potentially played...