In this "What if" WW2 game, a realistic simulation on the combined Japanese and German attack on the Panama Canal in May, 1941. Using the available and possible air units at the time,it is presumed that such an attack to disable the canal happened. It presumes that the u-boats sent to the US East Coast in December historically, were sent first to the Canal...
Arbalester is a medieval battle game for 2, 3 or 4 players. Mixing wargame and strategy, the player has at his hands an army with wich should eliminate all enemies. To compose the army, the player can choose from 7 kinds of soldiers. Each class has certain range of attack, life points and special abilities. Simply, move with two dices and attack with one...
Explore Alexander's decisive battle in a card-based system designed by Richard Berg. This is not a "card-driven" game, nor one with a traditional mapboard, but one in which the units and leaders themselves are cards that capture the abilities and appearance of the two armies. Cards face, move, and fight within their own grid. Game options include a...
A modern arms miniatures game that seems to have grown out of the advances made in the BGWWII rules. It includes scenarios for WWI, WWII, Angola, Vietnam, and the Boxer Rebellion. The scale is 1:1 skirmish. Arc of Fire (AoF) is intended for games employing forces up to company level, with from one squad to three platoons on each side using 10mm-28mm...
During April 24 - May 11, 1967, the 3rd Marines battle NVA forces around Khe Sanh! During the spring of 1967, the "First Battle of Khe Sanh" or "The Hill Fights" took place. In extremely bitter fighting with North Vietnamese troops, the 3rd Marines cleared Hills 881S, 881N, and 861 overlooking Khe Sanh Combat Base. This is the first scenario book for The...
WWII Eastern Front Skirmish Scenarios is a collection of 12 miniature skirmish scenarios. These scenarios are presented in a format that makes them easily playable with any set of rules that you may wish to use. Playtests were made using both 20mm and 28mm figures, and rules used were Soldat, Final Combat, Arc of Fire, Face of Combat, Rules of Engagement...
In an alternate 1985, Soviet tanks rolled across the West German border…but that wasn’t the only battleground the Superpowers came to blows. One of these battlegrounds was Scandinavia. This scenario pack is Volume 1 of a new series meant to address the question “What is occurring in these “Other Fires” of the Third World War. The scenarios cover tank...
Description from the publisher: Arc of the Kaiser's Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your...
ARC - The Underworld is a tactical sci-fi game brought to us by award-winning wargame designer James M. Day. In ARC - The Underworld, you are transported into the maelstrom of battle in which United States Special Ops forces combat a new type of enemy: an ancient race that clandestinely thrived underground, undetected...until now. Players will select a...
Description: In the year 42BCE, a mysterious magical force was unleashed upon an unsuspecting world. The miasmic shockwave of pure otherworldly magic spread outward from a point somewhere in the middle east, and in a few short hours plunged the entire globe into chaos. In those terrible moments, human civilization changed forever. Magic infused their very...
Arcane Warfare Excel (AWE) are rules for miniature wargaming in the Antiquity, from 300BC to 500AD. They are the top evolution of the Arcane Warfare Project, run by Jerboa Wargames. AWE is a miniatures game without randomizers, like dice, cards or equivalent, instead it is a true mind game. The rules have been developed using '15 mm' miniatures on 40 mm...
The Arcane Warfare Project encompasses a series of miniature games for the Ancient and Medieval periods. Arcane Warfare (AWr) versions 1 to 3, from 2004, used conventional opposing dice rolls with d6. The engine was similar to other games, yet it featured a significantly different historical interpretation of the units' behaviour, therefore completely...