Threat Level: Emergency Response is a 2d6 narrative wargaming system, with plenty of game options. The game is based in the modern (2010 - Present) British emergency services as they battle the horrors they face every day. Play as the Police, Ambulance or Fire Brigade while they battle against the tides in different missions with more missions on the way....
This product is an extra to the main rulebook. The main rulebook is required to understand this product. This book contains keywords and stat cards to make the game easier to understand. Threat Level:Emergency Response is a battle system focused on British Police, Paramedics and Fire Brigades. With This supplement, it adds United States Air Force in Europe...
For seven centuries, the history of Rome was central to the history of Europe. This story of expansion and decline is the inspiration for these wargames' rules. Designed for ease of play, Three Ages of Rome offers a player experience based on the commander’s problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most...
Before the birth of the Roman Empire the history of the Classical world was dominated by the history of Greece, its cities, and kingdoms. The best known of these stories is the achievement of Alexander, son of Philip of Macedon, who would become known to the world as Alexander the Great. The Age of Alexander starts with Alexander as King of Macedon. He...
In the fourth century CE the Roman Empire was still the most important state in both the east and the west of Europe. It was coming under increasing pressure from migrating groups. This pressure would break the empire into two halves. The western half did not survive but the eastern half of the empire, based in the city of Constantinople, would renew...
A short set of miniatures rules for refighting the battles of the 1745-5 Jacobite Rebellion, published in Wargames Illustrated 134. These rules are developments of the author's previous ruleset for the mid C18 but with period focus on the '45, so feature modifiers specific to the campaign, e.g. the effect of the 'Highland' charge. These rules are basing...
Three Battles of Manassas, is three games in one and covers the First Battle of Bull Run, gives a second-edition treatment of the 2nd Manassas battle (originally simulated in the CWB first edition game August Fury), and takes a "what if" look at a potential 3rd Battle of Manassas in the fall of 1863. The large map area lets you play the full campaign of...
At 20 miles per hex on a large-hex (3/4”) map covering all of France, the Benelux, and west Germany over to the Ruhr, and game turns each representing one week, its main scenario covers from the initial Normandy landing on 6 June 1944 through to the failure of Operation Market-Garden at the end of September. The 1942 scenario covers “Operation...
The Three Days of Gettysburg is a totally new look at the battle, a view that brings players even closer to the action, even more deeply into the decisions that make Gettysburg one of the most playable of all battle games. The Three Days of Gettysburg is portrayed at a regimental level, and it contains all of the individual unit information you need to...
The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables. Second edition maps entirely replaced first edition maps. Drawn by Joe Youst. New counters are markers only, mostly Command. Charts: *Turn Track/Activation Markers boxes *Charts &...
(from GMT website:) This third printing of the award-winning initial game in GMT's GBACW series offers upgraded components and information throughout. If you own the original 1995 edition of Three Days of Gettysburg, or if you have the upgrade kit, you can continue playing those versions with no problems; those versions still stand the test of time quite...