Description: In the year 42BCE, a mysterious magical force was unleashed upon an unsuspecting world. The miasmic shockwave of pure otherworldly magic spread outward from a point somewhere in the middle east, and in a few short hours plunged the entire globe into chaos. In those terrible moments, human civilization changed forever. Magic infused their very...
Arcane Warfare Excel (AWE) are rules for miniature wargaming in the Antiquity, from 300BC to 500AD. They are the top evolution of the Arcane Warfare Project, run by Jerboa Wargames. AWE is a miniatures game without randomizers, like dice, cards or equivalent, instead it is a true mind game. The rules have been developed using '15 mm' miniatures on 40 mm...
The Arcane Warfare Project encompasses a series of miniature games for the Ancient and Medieval periods. Arcane Warfare (AWr) versions 1 to 3, from 2004, used conventional opposing dice rolls with d6. The engine was similar to other games, yet it featured a significantly different historical interpretation of the units' behaviour, therefore completely...
Arcania is a war game for 2 to 4 players. Each player is one of the Arcanis, a powerful mage that is the ruler of its own Realm in Arcania. As one of them, you'll use powerful spells, command troops, magic creatures and fleets of ships. Everything to win the race to conquer the lost Arcane Towers of the missing Zairon, the Last Maximus Arcani. The object...
Archibald, Certainly Not! is a game of World War One aerial combat focused on fun and playability. The game can be played on any table, completely free of hexes and hex mats using garden variety six sided dice. Additionally there is almost no tracking of altitude or excessive clutter. Archibald’s clean mechanics lead to great fun and the feel of aerial...
Archie's War: The Battle for Guadalcanal is a 1 to 2 player wargame on the climactic battle in the Pacific in 1942 between the US Marines and Japanese military that can be played in 30 minutes. From the Publisher: In the solitaire game you are Alexander "Archie" Vandegrift, commander of the 1st Marine division tasked with holding Guadalcanal against the...
A strategic scale fantasy wargame depicting the struggle between Mages (Archmagi), who use spells, heroes, monsters, armies, and artifacts to destroy each other and conquer the world. The game is played on a hex map randomly created during the course of the game, or created using an online random map generator. The players start at the opposite ends of the...
The games system of Archworld is designed with several purposes in mind: 1) To explain in terms of wargaming the capabilities of the armies and the peoples of the Archworld campaign setting 2) To provide a simple yet realistic set of rules that will cover ancient, medieval, and early gunnery periods. One of the reasons behind the genesis of the Archworld...
AracKhan Wars is a Tactical Card Game created by Robert 'Bob' Palmer & Mickaël Bour. Lead a powerful faction and its heroes, represented by a compact 23-card deck, and face off against up to three opponents on the battlefields of AracKhan. Its unique gameplay blends bluffing, with cards played face-down each round, and area control, where cards primarily...
By November of 1796, Napoleon Bonaparte was eight months into a brilliant campaign in northern Italy which was removing any Austrian threats to the French Republic's southern flank. The fighting that month, north of the besieged city of Mantua, proved to be one of the first great challenges in the young General Bonaparte's career. Two Austrian forces under...
Arcole 1796 focuses on the three days of an indecisive battle in northern Italia (15th to 17th November 1796). It includes 3 scenarios of one day and a campaign game of 3 days. Arcole 1796 is the 41st battle of the Jours de Gloire series. Bonaparte is at the head of the French Army of Italy. Alvinczy commands the Austrian Army. This Jours de Gloire module...
In Arctic Armies, two teams of penguins throw snowballs at each other to score points. It's part area control, part deck builder in which your 4x4 group of penguin troops first throw snowballs in a ranged attack phase and then go head to head in melee attack. You use cards to buff both ranged and melee attacks, or use special ability cards to get an edge...