[From the manual] A module for Ancient Empires. "You have won a great victory." "Yes, one more such victory and Phrrhus is no more." Soon after the death of Alexander in 323 B.C., his kingdoms became divided. The Successors represent the armies and leaders born out of this turbulent period. Inside this module for 'Ancient Empires' you will find all the...
From the manual: A Module for Ancient Empires: A Simulation of the Wars of Antiquity. Alexander the Great stirs the imagination of almost all of us. He is without doubt, one of the greatest conquerors of all time. His victories fused two great cultures and provides the wargaming historian with many imponderables and possibilities. In Alexander the Great...
[From the manual] Warfare in the Age of the Chariot - A Module for Ancient Empires The Late Bronze Age: This module covers the campaigns of the Aegean peoples and their opponents of the late bronze age from the rise of the Hittite and Mycenaean Empires in the mid 14th Century BC to the collapse of the East Mediterranean civilizations into the dark ages of...
Each player is a general fielding an ancient army represented by the cards in their respective decks. The game includes a deck of 100 cards, composed of 60 Tactics cards and 40 Unit cards. Each player is dealt 50 cards to start the game. The object is to destroy your opponent’s army by causing him to run out of cards. A player loses once he has no more...
The board game Ancient Greek City States is a turn based economic and war game, for 2 to 4 players, set during the 5thc B.C in southern Greece. The game includes 1 map of Southern Greece 32” x 36” at 8 miles to the inch, circa 5thc B.C., 1,680 economic chits, 1,960 military and control chits, 760 number counters, 3 player aids, Greek money and 4-6sided and...
Ancient Grudges: Bonefields is a skirmish game set in the blasted realm of Grimgard where two ancient forces have been fighting an unending war for longer than any can remember. So long, in fact, that there are barely any left alive on either side. Spurred to dark magic to continue their ancestral grudgematch, necromancers from both sides now wander the...
From the box top, Contains all that is needed to play Ancient Wargames on the move!, set includes: Rules, Magnetic playing surface and terrain, Dice, Two measures & Two painted and magnetised armies!! User: Players compete with two preselected ancients armies to be the first to out fight their opponent by destroying four enemy units whilst losing less of...
The book provides a general overview of miniature wargaming in the ancient and medieval periods. While designed for miniatures players, the included historical backgrounds, army tactics, and army lists (50+) are useful to the ancient and medieval boardgamer as well. The book is divided into the following periods: Biblical, Classical, Dark Age and Medieval....
Step onto the battlefields of antiquity with this standalone ruleset spanning the Bronze Age through late antiquity. Adapted from the acclaimed Might & Mettle system, it brings to life epic clashes—chariots thundering across the sands, steadfast phalanxes locking shields, disciplined Roman legions advancing in step, and war elephants shaking the earth....
A small rulebook of 36 pages, it simulates naval warfare from 500 BC to AD 500 and thus cover the period from the Greco-Persian wars to the fall of the Roman Empire in the west. The rules focus on speed of play with beginners to ancient naval wargaming in mind, and is suitable for wargames from a few ships per side to larger fleet actions. Three appendices...
This is a set of rules designed for use with 6mm or 2mm strips of figures, though other figure scales could be used if desired. Two different basing systems are suggested: 1) where units are comprised of multiple strips with strips being removed when casualties are taken, or 2) units are made of 1 or 2 strips, with unit strength tracked with a roster or...