“King Philip II decided to invade England and depose Queen Elizabeth I. He assembled a powerful armada of ships and sent them to the Netherlands to link up with a powerful army led by the Duke of Parma." "As the Armada sailed up the English Channel they were harassed by English ships. When the Armada arrived at Calais they anchored off the coast while the...
“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
One of the wargames made by Tsukuda Hobby. The game covers the hypothetical situations in 1990 that was near future in those days. The sea lane deffence was loudly discussed in those days in Japan. Prime minister Nakasone made an announcement of unsinkable carrier for Japanese islands. The hypothetical enemy is Soviet union which was broken into pieces...
Operational Level portrayal of Hitler's planned but never executed 1940 invasion of Great Britain. Scenarios include summer and fall invasion schemes, air domination, and Royal Navy presence. 22"x28" mapboard. A Brigade and Regimental level game which portrays both the summer and fall invasion schemes of the planned-but- never-executed 1940 German invasion...
“There straight ahead of us in lovely procession, like elephants walking through a pack of dogs came Lion, Queen Mary, Princess Royal, Invincible and New Zealand. How solid they looked, how utterly earth quaking. We pointed out our latest aggressor to them and we went west while they went east and just a little later we heard the thunder of their...
Sea of War is a tactical naval warfare card game, based in the age of the wooden battleships, that you can take anywhere and play with anyone! Each game is made for 2-4 players, but you can combine game sets and expand play space to add in as many players as you would like. The object of the game is simple... Destroy all of your enemies ships before they...
Realistic game of modern naval warfare, without getting the player bogged down into too any technical details. It is appreciated that modern naval vessels are equipped with highly sophisticated electronics and weapons systems, but their prime object is still to destroy enemy shipping or incoming missiles. It is therefore assumed that Ship’s Captains and...
Each player takes a fleet (3 Battleships, 3 Cruisers and 8 Destroyers). Each player also takes 3 mines and 3 buoys. The fleets are placed in the harbors or capitals (not on the Jetty dots used for "moving out"). Movement is based on the roll of 2 dice. Units may be moved in any combination adding up to the total on the dice (for example a roll of 12 means...
The Game is played with Ships representing an enemy Raider (Black) and the pursuing Cruisers. The Raider's goal is to get to the home base on the map without being captured by the pursuers. The map has multiple paths that the Raider can choose and some (those with Black dots) are impassable to the Cruisers but the Raider can only stay on the black dots for...
Sea Skirmish is a pocket size micro-war game. Its main mechanics involve point to point movement, action programming, and attacking other players through dice rolls. The main playing pieces are cards that represent boats. These boats set sail among any table that represents the sea. There are no guidelines for table size. In fact the game encourages the...
THE HISTORICAL CONTEXT In the late 15th century, European powers, particularly Spain and Portugal, were driven by a desire for new trade routes to Asia. The traditional overland “Silk Road” was becoming increasingly difficult and expensive due to the rise of the Ottoman Empire. This spurred a quest for a westward sea route to the lucrative markets of the...