Easy, army level miniatures rules for Japan's Age of Battles, 1550-1615. Designed to work with any mounting system and any size figures. Decent sized games can be finished in 3-4 hours. Designed and written by the author of Warfare in the Age of Reason, Age of Discovery, Age of Napoleon, Pig Wars, A Firebell in the Night and Iroquois Terror. —description...
A set of small scale skirmish action rules based in Japan between the years 1550 to 1620 Sengoku Jidai - The Age Of The Country At War. Become a Daimyo "Warlord" and control your Samurai and Ashigaru, gain help from Sohei "Warrior Monks" and Ronin "Men Of The Waves". But be cautious other Daimyo are plotting your downfall, the populous are not to be...
INTRODUCTION SAMURAI WARLORDS is a semi-historical game where one to four Players assume the roles of minor Samurai Warlords, or Daimyo, in Japan during the time of the Wars for Domination. There are two Periods that Players can choose to Play. The first is the Kamakura Period (1192-1333) when there is a risk of Mongol Invasions. The second Period is the...
(From the Introduction) Samurai Wars is a game sited in medieval Japan. Each player represents a "Grand Lord", confronted with the other players for the control of lands and resources (mines, hamlets, castles...) in a combination of stretegy, planification, risk, diplomacy and (mostly) war. In a game turn, each player must collect his resources in order to...
The Battle of San Fermo took place the 27 May 1859 at a mountain pass near lake Como in northern Italy. It was an engagement during the Second Italian War of Independence in which the Italian volunteers of Giuseppe Garibaldi's Hunters of the Alps defeated an Austrian force, forcing the Austrians to abandon the town of Como. San Fermo is the first wargame...
From Varese to Tre Ponti is an expansion to San Fermo with two more battles of the same 1859 Garibaldi campaign in the Italian Second Independence War. It contains two battles, each with their own small map, rules to play the three events as a campaign, and just a few information counters usable for both games. With a VP-based bidding, players can change...
A 2-player wargame of the battle that won Texas independence from Mexico. The untrained Texian militia led by Sam Houston defeated a professional army under an over-confident Generalissimo Santa Anna just six weeks after the fall of the Alamo. Had the Mexican army not taken a siesta that afternoon and let down its guard or if Santa Anna had not been...
When the next Allied offensive began on September 12, its goal was Rimini and San Marino. The Germans knew perfectly well that the loss of Rimini would cause the Allies to exit the Po River Valley and so they had to do everything to slow down and stop this attack on the coast. But the Allies also attacked in the direction of San Marino – straight across...
"The battle of the Yellow Line". Kesselring defense on the Gothic Line. The protagonists assesments: "This campaign is a hard row to hoe. It is the most difficult country in Europe, and yet we always get troops and equipment taken away from us for elsewhere. We have done all the fighting on a very narrow margin of relative strenghts".The battle of Rimini...