Promotional card offered by the Man Vs Meeple Season 3 Kickstarter and later available as part of the rewards for backing Game Boy Geek 2021 Kickstarter campaign. Play with normal scoring rules. Neither player can withdraw from battles. At the start of each battle, place this card in the middle of the table with 1 VP on it. At the end of the battle, the...
Promotional card, sharing the rules from similar promo to Air, Land & Sea. Available as add-on for preorders of Ukrainian version of Air, Land & Sea: Critters at War. Play with normal scoring rules. Neither player can withdraw from battles. At the start of each battle, place this card in the middle of the table with 1 VP on it. At the end of the battle...
The idea of the game is to fly the planes across no-man's land, into enemy territory and bomb enemy buildings or ammunition dumps and at the same time protect property within own territory from being destroyed by enemy air raids. The planes start from the first row, move into a formation giving the best advantage, cross no-man's land where they Weill be...
Air Raid - Pearl Harbor! is a detailed simulation and study of an iconic event in U.S. and, indeed, world history. It is an extensively researched wargame inspired by the nearly life-long interest of the designer in the subject matter. Units are individual ships and also individual aircraft, although these are amalgamated into various counters by aircraft...
The Game reflects the activities of the air raid wardens. Players roll the dice and move their Warden or Wardens around the board. If player rolls doubles he draws the top card of the carddeck and the instructions of this card must be carried out. When the "Emergenct Rush" Card is turned up all Wardens must proceed at once by regular play by play procedure...
A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out...
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler. Take to the skies in modern jets of all types, launching missiles and trying to evade them! Suitable for 2 - 10 players. Games last from 5 - 10 minutes. Air Strike has a basic section with the basics of...
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the...
Air Strike is a module for Air Superiority which adds rules for "modern" air-to-ground combat. 32 base aircraft types and all their variants are added as are ground attack weapons (including iron bombs, laser guided bombs, radar seeking missiles, etc) and ground units including AAA and SAM weapons. From published material... "Air Strike expands the proven...
Eagles of the Gulf !, part I was published in Battleplan #9, as an expansion to the Air Superiority line from GDW. The material was the ground support companion to the Desert Falcons expansion. The introduction notes that to play this expansion requires owning Air Superiority, Air Strike and Desert Falcons, making it risky to publish as a regular module....