Produced by the Kansas City Irregulars and distributed at the 2007 March Madness ASL Tournament. Not available commercially, 50 copies of this pack were handed out at the tournament, and is the 2nd scenario pack designed by the Kansas City Irregulars. Contents: 6 scenarios custom Bazooka counters PuP1: Super Bazooka Nonsan-Kongju Road Junction, 1/2 mile...
Push is a set of rules covering land combat, 1930-1945, but with a difference. The game features three bases representing one company of infantry, and innovative rules for firing. It’s a hybrid IGOUGO system, allowing both sides to be active throughout the entire game turn. While there’s no twiddling ones thumbs while waiting for the enemy to finish a...
Putin Moves East is an operational-strategic level two player wargame covering a struggle for control between the Russian led Eurasian Union and a Coalition of opposing states, led by the People's Republic of China, to gain control of the Far East. Among other things, the game presumes a breakdown in Russian Chinese relations leading to open belligerency....
Putin Moves South is an operational-strategic level two-player wargame covering a hypothetical struggle between Russia and a coalition of opposing states to gain control of Central Asia, encompassing the area from the Russian frontier to the Persian Gulf. Combatants include, Russian, NATO, Chinese, Iranian, and various Central Asian States including the...
This is a wargame in which solitaire play can be fudged but is more usually played with two, whereby one (the “Russian player”) commands the Kremlin’s forces and the other (the “Allied player”) commands the Finnish-Swedish alliance opposed to him. This isn’t a simulation of the “opaque (a.k.a. gray) war” techniques most recently used by the Russians in the...
Putin's Pocket is a game on the face-off between Ukrainian and Russian forces at the Debaltseve pocket, which protruded like a finger into the Russian\DPR front lines in January, 2015. The pro-Russian forces were unable to collapse the Ukrainian pocket or cut it off in January even as Putin allowed Russian battalion tactical groups to gradually take over....
The main idea is, NATO devolves toward operational ineffectiveness and, on that basis, old Vladimir decides to try for the big solution to get back all the former Soviet Union's western borderlands. In designing the game (already done despite the long wait for its publication), I came up with a new system that emphasizes the following perspective: today's...
Putin's War 2022 is a 2 player game, where both sides have a fair chance to win. In Putin's War 2022 you as a player take the role of the Ukraine or the one of Russia. Putin's War 2022 combines an area based combat system with political and economic interactions. The combat system is a modern warfare version of the system used in games like Breakout...
This near-future what-if is set at 20 miles per hex, with divisions and brigades as the units of maneuver. It covers the first month of the war that could result if Putin decides to abandon the "opaque war" (a.k.a. "gray war") approach and go for it big time. The idea being to take advantage of the West's (particularly the "old NATO" countries')...
This is a wargame in which solitaire play can be fudged, but it's more usually played by two, whereby one (the "Russian player") commands the Kremlin's forces and the other (the "Chinese player") commands the Chinese forces opposed to him. Mongolia is the only other nation in the game. It starts as a neutral that may be invaded--and thereby brought...