Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At...
This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15...
Although the author is a late convert to the joys of Napoleonic wargaming, he soon began to see why so many wargamers love the period. As a result, he set out to write several sets of rules that would use similar game mechanisms to those in his other PORTABLE WARGAME rules, and that would enable him to fight a range of small, medium, and large battles on a...
A set of simple miniatures wargame rules designed to be played quickly on a small board with a square or hex grid and using only a small number of figures. There are specific rules for two periods within the book: a nineteenth century 'Colonial' warfare set and a set for the first half of the twentieth century. The book contains some mechanisms for playing...
The Portable Wargame evolved over several years, and the first book about it was published in 2017. Several more have followed, and the rules have proven popular with wargamers who want to fight battles on a regular basis but who resources of time and space are limited. Over time, several variants have been written, some of which have been published. The...
Poseidon's Warriors: Classical Naval Warfare 480-31 BC is a set of war gaming rules for large-scale naval actions between fleets of classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow...
Position Air Combat for the Whole Family Position is a fast paced aerial game for 2 or more players, using secret moves, simultaneous movement and attacks, and with free-form movement: drawing moves on paper squares. The game plays very similar to Wings of War except it is much more free-form (hand drawn moves instead of cards) and with much simpler damage...
Europe: the minigame series, is a selection of five games that are designed to be played by those as young as age 5, and in 10-30 minutes. They deal with different historical subjects. The five are: Crusades Viking Fury The Last Legion Russian Valor Knight Battles Each set comes with: 4 figures 10 tokens 1 game board 1 die set of rules The rules consist of...
Save Vicksburg. And don't get court-martialed or anything. A mad general and his personal army have ventured out from their secluded military base, setting up checkpoints on the road far north of Vicksburg, emboldened by a secret weapon they've managed to get working. A masked man in black called 'Knash' and two riflemen show up in days with an ultimatum...
Take care of whatever is terrorizing the farmers. And don't get ate or anything. A creature people call 'The Lurker' has moved into the forest around Vicksburg, leading a motley band of animals in raids against farmers and travelers. The rumor is that it can control the forest dwellers and is either a demon or military experiment. The Mayor of Vicksburg...