This mini campaign game cover Pontiac's War was first published as an article in Vol. VIII, No. 5 of The Courier magazine (1989) and provides and well researched historical background of the conflict before providing in-depth rules for set-up, turn sequence, unit activation, movement, combat, supplies and victory points. The map/chart is easy to use for...
“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian’s power to affect anything of consequence.” Major Gladwin. Pontiac’s War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General...
PONY SOLDIERS is a game about Soldiering and Indian Warfare on the American Plains from 1866-1892. The Player takes on the role of a Cavalry Officer recently posted to a Frontier Fort. The Player’s Officer starts out as a 2nd Lieutenant and with the goal of surviving and advancing through the ranks by participating in various Mission and Combat. The Fort’s...
Published in Basin City, WA with assistance by the Every Other Tuesday Night Gamers & War Eagles Gaming Society. Can be used with 15mm appropriate figures, players will need to provide at least 1 6-sided DIE for each player, a 6-Ft. Tape measure, a Protractor for determining Gunfire & Observation, Artillery Facing changes, Gatling Gun Firing Arcs, and...
Pony Wars, Miniature rules The grizzled sergeant turns to the young rookie, “Listen”! The rookie cocks his head to one side “I can’t hear anything, Sarge”. “Thats just it” came the reply, “its quiet, too damn quiet”. THUNK! The arrow comes hurtling out of the dark and the sergeant is bowled over backwards by the impact. But don’t worry folks! The arrow is...
From publisher: PBI is a game of company level combat in WW2. PBI is an infantry game with armor present as support. Artillery and the like is off table. A set of WW2 company level rules. The game is played on a 4 foot by 4 foot grid, split into 6" squares. A company would typically consist of 3 tanks and 25 bases of infantry. The scale is 1 to 1. This...
(from Minden Game's website:) POOR BLOODY INFANTRY is a tactical World War I "experience" game simulating a single platoon (featuring counters representing individual men) going over the top at the Somme on July 1, 1916. The game is played on a standard chess board grid, and includes 128 counters, rules, Reference Card, and four historical scenarios: Red...
From the publisher: Poor Bloody Infantry: Campaign Expansion provides more scenarios, more rules, more counters, and more ways to enjoy the standard PBI system. Fully compatible with PBI: Somme. In fact, you must own PBI: Somme to use this expansion. Here's what's included... You get an eight-page illustrated rule booklet that contains seven additional...
Poor Bloody Infantry 2006 is an updated version of the previous game PBI II: 15mm Scale Company Actions of World War 2 by the Rules For The Common Man team. A miniatures game of World War 2 company level combat, PBI is designed to allow fast playing games that finish in about an hour. PBI uses a terrain map made from grid squares to address the old...
"Over all of Spain, the sky is clear." On July 17, 1936, this phrase was broadcast throughout Spain, signaling the beginning of the Spanish Civil War, one of the bloodiest civil wars of the modern era, and what could be considered the beginning of World War II. Within a day, one third of Spain was under the control of Nationalist forces attempting to stage...
Expansion for Popular Front: Escalation expands the base game by adding 54 cards and a new power for each faction, encouraging players to develop unique strategies for each of the six factions. It also introduces new retreat and naval combat rules that increase the strategic depth of the combat system. The stakes of each turn's political resolution have...
Port Arthur: Sirotčí vrchy is a competitive microgame for two players set in the same world as Port Arthur. Designed by Guillaume Sandance, this minimalist duel unfolds on a single card that serves both as the board and the rules reference. Each player secretly selects a value on their six-sided die, then both reveal simultaneously. The red player, who...