Refight 3000 years of history covered by Archon 2nd Edition. Can you decisively change history by defeating Alexander the Great, Caesar, or Hannibal? Will the Greeks throw back the Persians or will Xerxes reign supreme? Fight through the centuries of East Asian warfare, or try your hand at the mysterious armies of Central America. Archon 2nd edition has...
From the designer: Band of Brothers was a pleasant surprise for me as I found my interest in the period became greater the longer I worked on this supplement. If one is looking for a variety of unit types, tactical doctrine, or weaponry, medieval/renaissance warfare has much to offer. If one wants colorful dress and dramatic costumes, then the Landtsknecht...
Din of Battle covers the conflicts between the colonial powers of the 19th century and the native peoples of their intended colonies. These rules plead no cause - most of the causes for which these past warriors fought are long ago gone. In many cases the "winners" would be surprised if they returned today to view modern South Africa, Egypt, China, or...
Forgotten Heroes provides a complete package to allow you to recreate the Vietnam War. The rules will work equally well for those who want to depict the early Search and Destroy days of the war against the VC and for those who want to recreate the desperate days of the 1975 collapse. In general, the Vietnam War was fought at the company level, with the...
The 2nd Edition of Hallowed Ground has been greatly expanded to cover additional periods, as well as providing rules for new game scales. Hallowed Ground, 2nd Edition, provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War. Periods covered in Hallowed Ground 2nd Edition include: The...
Les Grognards 2nd Edition includes rules for 3 different game scales: Company scale (basic infantry unit is a company), Battalion scale (basic infantry unit is a battalion), and Grand Tactical scale (basic infantry unit is a brigade or regiment). Using the game scales in Les Grognards 2nd Edition, small actions from a few companies up to multiple Corps are...
Pkowboys is intended to represent skirmish combat between rival gangs (outlaws, lawmen, gunslingers, and townsfolk) in the American West between 1860 and 1900. Players represent the leaders of different gangs, or in large battles a player may act as the leader of multiple gangs. Pkowboys does not use the standard Piquet initiative system. Instead, We have...
BARRAGE is a rules set designed to re-fight battles during the period of 1904 - 1935. Not only is the Great War (1914 - 1918) covered in detail, so is the Russo-Japanese War (1904 - 1905), Russian Civil War (1917 - 1921), and the Russo-Polish War (1919 - 1920). Typical unit sizes are infantry companies, cavalry squadrons, machine gun platoons, and...
The Blitzkrieg is unique in the Piquet system in that it has three different game scales included. The different game scales allow for a wide variety of scenarios, game sizes, and game types. The Game Scale Rules section includes unique rules for each of the three scale games included in the The Blitzkrieg game supplement (Squad, Platoon, and Battalion)....
Theater of War generates linked, tactical tabletop games in a larger strategic setting. Theater of War is designed to be used with miniature collections of existing, fixed sizes (no more collecting and painting forces for the next game just in order to meet the order of battle requirements!) while providing an entertaining background for a campaign with a...
Treasure Hunt in the Caribbean You are trying to succeed in life as a pirate on the boundless missions are your daily business. The ocean and the feared pirate hunters are the only foes during your quest for gold and fame. Your mission? For your gory voyage to success, recruit the utter scum of the ocean as your crew and command your ship with force on the...
Pirate Hexes is a simple fast-paced set of rules for naval combat in the age of sail. It is played with miniatures on a hex mat. The object of the game is to capture enemy ships and islands, and with optional rules one can also collect treasure and rescue marooned captives. The movement and combat mechanics are so simple that after playing for a short time...