This is a book game. Published as a book it includes multiple black & white and color maps. There are 3 games described, the Red, the Green and the Black game. The Black game is a solo effort to see how long it takes and how accurate you can be with determining your map pinpoints. The Red game is meant for 4 players or fewer. It is a game of chance and is...
The Battle of Piotrków Trybunalski was a battle taking place during the invasion of Poland, 1939. After the German breakthrough at Borowa Gora, the Germans headed for the Polish town of Piotrków Trybunalski. German tanks attacked the town, but Polish 155 mm howitzers destroyed several tanks and the attackers fell back. Returning later that day, they...
The game simulates one of the biggest battles of the Polish Defensive War of 1939 that took place near the town of Piotrków Trybunalski from 5 to 6 September, 1939. After two-day fierce fighting, the Polish forces suffered a defeat and were forced to retreat. This is a new edition of the "Piotrków 1939" game that is based on the WB-95 wargaming system...
PipFall is a deterministic, tactical area-control game for 2–4 players. Players use standard playing cards to pre-program movement or pip-altering actions for their dice. Dice represent battlefield units; their pip value represents strength. Players fight for tactical dominance through clever lane selection, movement discipline, and combat timing. The...
From the publisher: "PIQUET (Fr. pee-kay, anglicized pick-et) is a paper time machine that lets you ride with El Cid, command an army under Napoleon, or try to outwit the Desert Fox prior to El Alamein. Would you like to hear the whistle of arrow shafts at Agincourt? Or smell the sharp acrid haze of burnt black powder? Can your mind's eye see that ridge...
Jump or Burn is an exciting new rule system for fighting World War One aerial dogfights using miniature aircraft. Games are ideally suited for two or more players each controlling a single aircraft. These rules have a unique unpredictable turn sequence that does away with move by move order writing and makes dogfights fast and furious. Jump or Burn is easy...
Field of Battle is an not overly complex set of miniatures rules covering from 1700-1900. It maintains the Piquet philosophy of organized chaos but has different mechanisms than other Piquet rules sets which eliminate the wilder extremes of activation while maintaining unpredictability. Field of Battle uses combat resolution tables and procedures that are...
Vauban's Wars allows you to become one of the great captains of siege warfare: Vauban, Coehorn, Marlborough, or Prince Eugene of Savoy to name a few. The rules are designed to produce a fun and playable siege in an evening of gaming. The rules cover from 1672 to 1815 with these specific wars in mind: Wars of the Louis XIV (1688-1697) War of the Austrian...
Piquet is a style of wargame. As GURPS is to role play, Piquet is to wargaming. A system of play for ANY period you wish, the basic gameplay will fit within any period with some basic fundamental differences required by the period. This game uses specific generic piquet cards to depict when certain event occur on the battlefield. As the author states, "the...
Anchor of Faith warfare in the seventeenth century. At the beginning of the seventeenth century armies deployed in large units comprising many thousands of men. Firepower, while important, was still subordinate to shock of contact and the use of pole arm weapons. The period can be characterized: - The introduction of smaller formations, reduction in the...