This is a turn based, computer-aided, hybrid boardgame. Played by email and 100% computer-moderated, it needs however a Game Master to enter the players moves, manage the correspondence, answer the questions, and so on. Although you can play it with paper and pencil only, the moves are usually entered by the players thanks to a free client program, in...
Where anything can happen. Standalone adventure game of strategy, about exploration and discovery in an unknown land. The game resembles somewhat the venerable Source of the Nile inasmuch as the player makes discoveries (plants, animal life, mapping uncharted territory) and must return back to civilization to cash in. Game requires some means of marking...
Adventures with Gun, Sabre & Horse allows you to wargame battles of the late 19th Century in 15mm. This is the first set in the series and contains the basic core game rules as well as two army lists with sample armies. The two army lists with the core rules are: Zulu Impi & British Colonial Army. Future expansions will include advance rules, more units...
AE-Bounty is a skirmish-scale miniature wargame taking place in a far future ravaged by conflict. The game will use the core rules mechanic from AE-WWII, making it easy for players to transition from one game to the other. Bounty will have the same small model count as AE-WWII with players able to run crews of as few as two models! Though players can use...
Taken from the Darkson Designs website: "It is 1946. The greatest conflict mankind has ever known has entered its seventh bloody year. Tens of millions have already fallen, yet the war rages on. No corner of the globe has been spared, the shadow of battle hovers above every land. Millions have been left homeless, driven from the charred carcasses of once...
(From their website) By 1946 nearly every side of the conflict that has consumed the world has turned to all manner of wonder weapons in order to achieve victory. From the technological marvels conceived by scientific minds across the world to advances in biological and chemical warfare, the face of war has changed drastically in a few short years. As each...
"Aegean Fleet is a contemporary game of naval warfare taking place in Aegean Sea. Time Scale : - 8 hours per turn - 80 km per hex. The players maneuver war ships, submarines, aircrafts, amphibious war ships and cargos on a map covering. The game reuse rules from Victory Games Fleet series, but includes new weapons as missiles, grond launched ballistic...
Aegean Strike presents a comprehensive and realistic picture of the interplay between ground, air, and naval forces in modern warfare. The highly interactive sequence of play allows players to act and react to the changing battle situation. The integration of combat arms occurs on both the operational and strategic level. Scenarios include a Libyan -...
Aegir's Fire: Viking Raider Campaign Game. From the rulebook: "This game is starts in the year 83O AD. It is a time when the Vikings (a collective term for various Norse peoples - Danes, Norwegians, Swedes and Finns), started their raiding of the coastlines within reach of their longships. Their control of the oceans eventually meant that they also became...
WarDice: AEON2 is a new and unique wargame. With a non-standard turn structure and fog of war command system, This game creates a realistic and playable representation of battle. If commanded correctly, troops could move quickly to where they are needed, unless the enemy starts firing at them! Actual tactical operations work in AEON2. AEON2 also lets you...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...