Naval Warfare: Age of Missiles A game of modern naval warfare. The set includes all you need to play including: an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the...
Naval Warfare: Battleships to Dreadnoughts - Squadron & Fleet Action 1895 to 1920 Naval Wargaming rules for the period around 1895 through to 1920 covering the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are: The rules (57 pages including ship data) two sheets of game record...
NWS: NW-WW1 is a continuation of the NWS: Naval Warfare series of next generation comprehensive naval wargames covering entire time periods of naval combat. Easy to learn yet fun to play and detailed for the scale represented thus giving quality combat results. NWS: NW-WW1 is designed to cover many of the major navies that fought during WW1 and includes...
Naval Warfare WW1: Tsushima Expansion is a exciting addition to your NW:WW1 game. This expansion allows you to play virtually any Russo-Japanese War naval engagment. Ownership of the base game is required. Features: 180+ additional unit data cards! Over 70 new classes of dreadnoughts, pre-dreadnoughts, armored cruisers, light cruisers, destroyers, a...
The object of these rules is to reproduce the tactics of naval warfare in the period 1860 to 1880. This was the time when naval architecture and warfare underwent fundamental changes. No longer the majestic lines of the “wooden walls”, now the three-decker with smoke belching from funnels looking out of place between the masks, the awkward shapes of the...
(Excerpt from the Introduction): These rules have been formulated with the period 1793-1815 (French Revolutionary and Napoleonic Wars) in mind, although such was the progress of Naval Warfare at the time, they could, with the preparation of suitable Ship Definitions, be used for any period during the eighteenth and first half of the nineteenth centuries....
Naval Wargames Rules Fleet Action 1000 B.C. to 500 A.D. are ancient naval wargaming rules that are simplified enough to allow for large fleet actions using model ships. The ships range from small open galleys to large Hellenistic-era "16s" (sixteen men per oar--the dreadnoughts of their time). Ship models are organized in squadrons of varying size. Each...
Synopsis from the book: "They are only models and the sea may be any surface which is conveniently at hand, but when the grey warships slip out of port at the start of a game they become something different. They are German cruisers heading for the Atlantic to prey upon enemy shipping; they are the battleships, carriers and escorts of Force H leaving...
From the Back of the Book: "From the very beginnings of maritime conflict to the present day, Naval Wargaming provides the historical background on the ships, their weapons and their tactics. In addition, wargaming rules for each period are provided which can be used straight from the book or modified to suit individual requirements." Contains chapters on:...
NAVALUM is a boardgame of naval strategy. The game emulates the situation in the world during the era of sailing boats before the construction of the Suez Canal. Depending on the number of players, each one of them has at their disposal a number of resources to place in their geographic regions and boats. Each player must decide their strategy to follow...
Návarchoi is a low to moderate complexity, card driven game that recreates the challenges of fleet command in the age of the trireme. Play is fast and furious, where players use a limited supply of cards (based upon their fleet's quality) to issue strategems to their respective fleets. The fleets are activated using impulses where they move and attack...
Navarchus is a miniature tabletop naval warfare game for scale 1:300 In the third century BC Rome was growing in power, but Carthage stood in the way. The Carthaginians had controlled the Western Mediterranean for more than a century using a fleet of hundreds of war galleys. By coincidence the Romans captured one of these vessels. And because all parts of...