The Admiral's Handbook, official game rules for Naval Battles: Customizable Card Game. Primary resource for game rules, images and layout. You are an Admiral aboard your flagship cruiser. Your orders are to protect your resources and eliminate all enemy and hostile forces in your vicinity. Your enemy: the flagship across the water and he's out for the same...
You are an admiral aboard a flagship cruiser. Your objective is to build and deploy ships, weapons, aircraft and defense systems while protecting your resources from hostile forces. Players build decks and face off 1 on 1 or in multiplayer to see who can build the most powerful fleet and sink their opponents' flagships. Resource cards give you requisition...
Naval Bombardment should be described as a sophisticated version of the old favourite, Battleships. The objective of each player is to destroy the opponent's fleet. Each player provides himself with two grids of 20 x 20 squares, lettered A to T down the side and numbered 1 to 20 across the top. One of these is used for disposing the player's own navy (the...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...
Falklands '82 A Supplement for Naval Command This campaign guide provides players of Naval Command everything they need to recreate historical battles of the war as well as hypothetical “what-if” scenarios such as what would have happened if Argentine and British Naval forces engaged each other or if British Forces attacked mainland Argentina. This...
This is a multi-player card game in which players take part in the naval arms race in the run-up to World War I, aiming to build the best battleship and prepare for the upcoming conflict. The game comes with 108 cards. The designer also designed similar games subsequent to this: Tank Extravaganza and Prototype Competition. Published in old Game Journal...
Tactical fight between ships (1700-1800) On an hexagonal squared map every player fights using his 7 ships. Available for free download (http://www.webalice.it/alecrespi/html/warpspawn.html) or in the files section. Ships have different specifications (speed, agility, fire, cannons, captain, etc.) so be aware who you are attacking. The winner is the one...
This 1870 title is a simple but very early game from McLoughlin Brothers, printed on a single sheet of paper. It shows an image of a coastal battery of 10 guns in the foreground exchanging fire with a fleet of 10 ships. Each of the ships and guns is numbered from 3 to 12. Players take turns rolling 2D6, with snake-eyes a miss and any other number...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #69 was published in October of 2025. Table of Contents Features CaS Scenario: Convoy HG 76 DoB Scenario: Chile Crisis...
Publisher's ad copy: "Naval Thunder: Battleship Row brings the majestic battleships and powerful carriers of World War 2 to your tabletop! Features an easy to learn surface combat system with seamlessly integrated aircraft and submarine rules. Naval Thunder: Battleship Row allows you customize the level of detail and pace of play to your personal...
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also...