The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
Very Similar to Guadalcanal. The basic idea is each player has their own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
“Historical simulation of the WWII battle of Midway. Two player set piece Dice game. One player is the Japanese, the other is the Americans. Flowcharts are used instead of Maps.” Each player controls squadrons of aircraft which are moved on the player’s flowchart. Spaces on the flowchart represent different activities and locations: Carrier, Takeoff...
The game includes a 5 3/4", 4 1/2", by 1 1/2" box that includes a 11" x 17" game map, 3 pages of rules, 55 cut-out U.S. counters, 63 cut-out Japanese counters, 18 flag markers, and a D10. The game is a type of expansion for Axis and Allies, but it might be possible to use this with other games too. An alternative scenario simulates the battle as if the...
Operational level wargame for the battle of Midway in World war 2 Pacific theater. This game published with Japanese history and military magazine "Rekishi Gunzo" #114 the Twenty Anniversary Issue. And also published along with Tsushima. Players control either Imperial Japanese fleet or United States fleet. Each player choose and resolve one of seven...
June 4, 1942. Six months after Pearl Harbor, American and Japanese aircraft carriers converge near the isolated island of Midway. Japan commits four fleet carriers to the operation; the United States meets them with Enterprise, Hornet, Yorktown, and Midway’s land-based aircraft. At approximately 10:22 a.m, American dive bombers began attacks that would...
In the summer of 1942, the Japanese Combined Fleet sought a decisive battle with the U.S. Pacific Fleet to put the Americans out of action. Admiral Yamamoto chose Midway Island, at the far eastern end of the Hawaiian chain, as a target for which the Americans would fight. The Americans indeed came to fight, sinking all four of Yamamoto’s fleet carriers for...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This two-player hidden-movement game covers the Battle of Midway in World War II. Players move their fleets on their own operational map, with combat taking place on a tactical map when it occurs. The system is relatively abstract. The game comes with two separate gridded operational maps, one abstract tactical map, rules, and approximately 50 square...
Relive the pivotal carrier battle that turned the tide of the Pacific War. Command fleets, manage aircraft strikes, and anticipate the enemy’s next move. Every die roll could change history. Midway Solitaire places you in command of the American carrier task forces in June 1942. You’ll face an automated Japanese BOT representing the Imperial Navy. Your...