Step into the harsh, unforgiving deserts of North Africa during World War II with Mirages: '40 '41, a deeply immersive, Operational level board-wargame that recreates the pivotal battles from December 1940 to June 1941. It covers operations Compass, Brevity, Battleaxe and Skorpion. Designed for two players, but also suitable for solitaire play, Mirages:...
In Missiles, Fire! each player will represent a Great Power during the Cold War and their ultimate goal is to become the superpower country that rules over the others. To achieve this, each player will try to arm themselves with missiles and win the Cold War. This game is about not having friends, betrayal and deception, so that every play that is made...
International Policies is a mini expansion of Missiles, Fire!, which modifies the gaming experience with cards that change the interaction with other players. Now they can play up to 6 players, making them live the tension of the Cold War in a more intense way. This fight will cause more extensive games, with only the inclusion of 5 new cards and an...
Two islands somewhere on the Pacific Ocean try to obtain the full power, conquering the other. Each island has 3 bays and one airport. The first player who conquers one bay and the airport of the enemy and keeps the situation the next movement from the other player is the winner. The most interesting: There's no dice, no cards, no luck at all. Each type of...
Missile Boat: Tactical Combat On, over, and Beneath the Sea, 1964-1984 . . . Recreates the conditions of present day naval warfare. The subject matter is that of tomorrow's headlines, not of history books. Using the capacities and weapons of the actual ships, players can explore the fascinating ramifications of modern naval fighting. Two players each take...
Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...
Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel...
Advanced Solo Campaign'' The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include: many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets...
Missing in Action is a solo game that takes place during the Vietnam war. Shot down behind enemy lines and bleeding bad, the Viet Cong left you for dead. Now, you must cross the vast jungle to return to your base for any hope of survival. Missing in Action (M.I.A.) uses the revolutionary Gear Card System. The Gear Cards revolving gear controls all the...
A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios. "This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more...