Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities...
Mikes Skirmish Game is a table top skirmish and RPG game. It comes with 3 ways to play right off the bat! Skirmish battles using our character cards or using your own created with the rules. A narrative or more linear campaign for the Campaign you are playing. And finally a Open World Campaign where party building, Base Building, and Character growth are...
An abstract military-themed game. Uses a modified 64-square chess board divided by a river crossable at four bridges. Each side also has two minefields on its side of the battlefield. Each army has 12 hard plastic pieces depicting various soldiers or weapons. There is a "General" (chess King), two "Cannon" (moves like a chess king but can "fire" at enemy...
Military Decisions is a strategy game in the vein of wargames, but units have no stats. Each player dispatches 100 military units on their side of the board. There are land, naval and air forces. Players have a choice of either moving units or drawing a card that will dictate what the player must do. The card may benefit or penalize them. Units are placed...
The book contains a variety of information and ideas for solo wargaming from small scale skirmishes to large campaigns. Each scenario contains basic rules so that they are playable straight away without reference to another ruleset. However, the book also provides ideas that can be applied to whichever ruleset the reader prefers. From the back cover: "Solo...
These rules (in Italian) allow two players to recreate, on a small table, a pitched battle with miniatures (of any scale) from the ancient and medieval period, between 500 BC and 1490. During this period, while taking into account the tactical variations of different historical periods, the clash between two armies was based on melee between opposing...
Milites Blitzkrieg 1939-1945 was created with the aim of simulating the major battles of World War II in a reasonable amount of time. It was designed for one or more army corps per side: the player takes the role of commander-in-chief, so he or she will not be responsible for the tasks of junior officers, such as attaching or detaching cannons or...
Blood & Sand: Sudan recreates the typical battles between Mahdist tribes and Anglo-Egyptian regulars during the Sudanese revolt of 1883-85 and the subsequent reconquest of 1896-99. The Egyptian and British armies of the two periods are illustrated, along with their Mahdist counterparts, with all the differences between the first and second periods...
Milites Mundi is a 'big battle' games rule set for fighting actions in the ancient and medieval periods. Games of Milites Mundi involve hundreds of figures per side arranged into multiple units. The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasises the the need to...
This is a set of Kickstarter exclusive additions for Milito, which were given out with every Kickstarter copy of the game. It includes: A reproduction coin of antiquity. One additional Imperial Roman army (31 cards). This means that both players can command a Roman army in a civil war battle. Two sets of four mercenary cards: Cretan Archers Gallic Medium...
Millennial Monsters is a satirical strategy board game set in a chaotic modern city where overworked, over-caffeinated creatures battle for influence. From angry Stress Balls to burned-out Yoga Snakes, every monster embodies the struggles of millennial life — rent, bad bosses, side hustles, and too much coffee. Gameplay Players explore a city made of...