"MiG Alley: Air War Over Korea 1951" is a two-player wargame covering the air battles over North Korea in 1951. One player controls the UN forces and must carry out a series of bombing raids to knock out key targets in North Korea. The other player controls the communist forces, including masses of the new MiG-15 jet fighters, and attempts to inflict...
MiG Hunters Aerial Combat in the 1950's 25 page PDF MiG Hunters is a complete miniatures game of air combat in the transitional era of the 1950's. The basic rules allow for relatively large battles with up to a dozen aircraft per side and minimal record keeping. Optional rules are included which cover; air to ground combat, bombers, variable pilot quality...
MiG Killers: An Accurate Simulation of Jet Combat Thru the 1980's. Includes 40 historical scenarios. 4 solitaire scenarios with variants. Includes spotting, E.C.M., radar and infrared seeking missiles, fuel, ace status, plus optional and advanced rules. Spans jet combat from 1945 through the 1980's with more than 50 different battle-proven jet fighters...
A bare bones set of expansion components plus two new "special" scenarios (Rodan and Firefox). Also includes a new set of aircraft data cards which are slightly larger than the cards in the original game. "Enclosed you will find 240 die-cut counters that have been mistakenly cut off-register and/or improperly bonded to the cardboard. Cut out the blue...
“The Korean War included several major surprises: the North's invasion of the South, the Inchon landings, and the intervention of China. Another surprise came when the Russian built Mig-15 jet started flying in the skies over North Korea. It dominated the skies and took a heavy toll on UN bombers, especially the B-29s." "The US sent in the F-86 Sabre to...
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time. Units are made up of multiple stands of miniature figures that...
The Annexation of Chiraz links five Table Top Teasers or scenarios together in a mini campaign. They can be played as stand alone battles or sequentially with each impacting on the next. The year is 1754 and hostilities between those two old adversaries, The Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS), - the United Free Provinces - a...
The Wolfenbüttel War concerns the hostilities of Charles’ two fictitious mid-eighteenth century combatants, the Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS). The scenarios are applicable to any horse and musket period with little modification. Where this mini-campaign differs from its predecessors (Raid on St.Michel, The Annexation of...
Embark on an exhilarating journey through World War II with our captivating board game, featuring ICONIC miniatures, intricate 3D battle locations, immersive imagery, and...top-secret folders! To secure victory, players must skillfully navigate through three pivotal phases: Launching Campaign: Strategically identify allies and build an entry-level military...
In Might & Magic Heroes: The Board Game, each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan. At first, players control just one hero, a small army, and a city — but with every passing round, their heroes gain experience and grow in power, armies become more numerous, and small towns turn into...