Description from the publisher: This is the second edition of the very popular tabletop miniatures skirmish game. MERCS is designed with the idea that a miniatures combat game should look and feel, on a table, like real combat. It is logical in its associations and what it chooses to make important in terms of combat. It places a premium on good, sound...
[Following Anzio-Cassino], the next game in the Battle Command Series will be Market Garden / Crete portraying two fascinating airborne operations. The game is playable in 1 to 2 hours maximum. http://www.boardgamegeek.com/boardgamefamily/5070/battle-command-series ) The Battle Command Series are quick playing games with large 7/8" counters, a double sided...
Merde! is a P&P sandbox that lets you relive the battles of the Napoleonic era. The three-dimensional tokens are designed to represent various types of formations and contain all the information regarding combat, movement, and discipline characteristics. The innovative Headquarters board allows players to plan the organization of their armies, the...
Merde! From the Peninsular War to Waterloo, Merde! completes the Napoleonic epic, allowing you to relive the battles fought by the Grande Armée between 1809 and 1815. Like the first set, the new 3D playing pieces are designed to represent various formations and contain all necessary information regarding combat characteristics, movement, and discipline....
From Microgame Design Group website: "A Mere Matter of Marching is a simulation covering the three summer campaigns on the Niagara Peninsula by the United States Army in the years 1812 to 1814. Historical units are maneuvered on a map until they contact the enemy. Units are then removed to a tactical map and battles are resolved. Units still on the...
Meritorious is a cross-genre tabletop game that combines mechanics from TTRPG, hexcrawl, 4X, and roll & write. Inspired by the lives of notable English kings such as Alfred the Great and Harold Godwinson, Meritorious calls on you to lead one of four noble families in a bid for the throne to an island kingdom. Welcome to a medieval world of fantastic...
Merrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game. The game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations...
On Christmas Day, 1985, Mali invaded Burkina Faso over a dispute in the contested Agacher Strip. In what became known as the Agacher Strip War, two of the poorest nations on earth fought over a strip of the southern Sahara. Air operations featured prominently, but there were no air-to-air combats. By the time of the Agacher Strip War, Burkina Faso had just...
With only a couple sprues worth of minis, you can play out the adventures of Robin Hood and his Merry Men vs The Sheriff of Nottingham and his soldiers. Merry Men uses a simple d6 system - roll a target number to hit, target rolls likewise to defend. Also; Alternating activation (no waiting around for phases to be done). Game book includes a list of where...
Mers-el-Kebir, 1940 is a solitaire game based on the Royal Navy's attack on part of the French fleet along the coast of North Africa, at Mers-el-Kebir, in 1940. The game is among that rare lot of simulations that may be played equally well by two-players or solitaire, and if solitaire, by either side. The game uses the Advanced Salvo! system to handle WW2...
Mersa Matruh This is an operational level game, for two players, of the battles that took place in North Africa, near the coastal Egyptian port of Mersa Matruh in late June 1942. After Panzer Army Africa (PAA) had defeated the British 8th Army in the Gazala battles, and had captured Tobruk, the newly-promoted German Field Marshal Rommel was intent on...
In Merville Battery, you take control of the heroic attackers of the 9th Parachute Battalion, 6th Airborne Division in the moments just before the D-Day beach landings on 6 June, 1944, in a desperate assault against the Merville Battery. Your mission is vital. Fail and the British forces landing at Sword Beach will suffer a devastating artillery barrage as...