Memoir '44: Equipment Pack Bonus Scenarios is a twelve-page booklet with eight new scenarios for use with Memoir '44 and the new troops, weaponry, and military vehicles included in Memoir '44: Equipment Pack. The scenarios include French Stand Near Arras during the fall of Dunkirk, the battle of Vetko Village in the Soviet-Finnish Winter War, and British...
Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
This postcard expansion contains one Memoir '44 battle scenario - Baraque de Fraiture (Parker's Crossroads) - December 20-23, 1944 - as part of the Battle of the Bulge. The postcard was created as a holiday season limited edition by Days of Wonder and made available via their website or FLGS. The scenario can now be viewed at Days of Wonder's Memoir '44...
Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing...
"The VE-Day Scenarios commemorate the last battles of 1945. Relieve the men of the 79th US Infantry trapped in the two encircled towns of Hatten & Rittershof; take command of the 44th British Brigarde and its flamethrower tanks during Operation Veritable; cross the Rhine with the men of the 'All American' 82nd Airborne; or gather your friends to assault -...
From the originator of the Memoir '44 Campaign system, Malcolm "Brummbär" Green, comes 2 new campaigns that were originally intended as an introduction to the Memoir '44 Campaign Book. Play through one of 2 D-Day Campaigns (the US D-Day and the UK D-Day) or play them both for a Grand Campaign experience. This requires a copy of the base Memoir '44 game and...
A set of eight postcard wargames themed the end of the Qing Dynasty: Sanyuanli anti British 1841 Fall of the Kingdom of Heaven 1864 Fall of the Black Banner: Taiwan 1895 Memories of Guangzhouwan 1898 On the other side of Hong Kong 1899 Outside the Forbidden City 1900 Trample on Heikoutai 1905 The Wuchang Uprising 1911 一套八款以清末为主题的明信片兵棋: 三元里抗英斗争(广州1841) 天京江宁...
This rules set, rather wordily subtitled A preposterously simple game (low on technology, high on empathy) about the American Daylight Bombing Campaign against Germany 1942-45 lives up to its billing. The game requires only a few dice or cards, some player-created handouts, and a little imagination to play. Players go through simple pad and paper missions...
Published within A Book of Sandhurst Wargames. A simulation of combat at squad level on the Pacific atolls 1943-44. Men Against Fire is a role playing game for 3 or more participants, inspired by S. L. A. Marshall's discussion of the isolation and emptiness of the modern battlefield. The game uses a games master (GM) to prepare the scenario and play the...
From the rulebook: "These are rules for playing a wargame with toy soldiers. It is intended for several players - say 4 or more. Players control significant leaders - the key lords or knights, who in turn have contingents of fighters under them." Medieval skirmish rules for fighting battles between small armed groups. Each figure represents a single...