Micro Space Empire is a short “express” type game for one player. It was an entry in the QPnP (Quick Print and Play) contest; it is designed to be portable and easily constructed (less than 20 cards to print, plus a player mat). The player is the ruler of a single solar system. There are ten other systems available to conquer and each system has its...
Based on the popular Micro Armour: The Game - WWII platoon scale rules, Micro Squad: The 1:1 Scale Game - WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and "cohesion" of players' forces are important factors in deciding the outcome of each battle. The rules include: 23 pages of weapons and aircraft data for the US...
MicroCosmic is a sci-fi wargame ruleset for playing games with miniatures between 3mm and 10mm scale, with core rules that fit on one sheet of paper. The game is easy to learn and elegant, offering quick play with strategic depth. MicroCosmic is not set in any specific universe, instead army lists are available for a variety of broad tropes, capable of...
This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20. Game Scale: Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used). Motor Torpede Boat: 1 unit = 4 boats....
Microverse is a fast-playing card-driven space 4x game. The game features lightning fast turns (sub 5 seconds most of the time) and a short playtime (15 minutes per player) while packing in all the hallmarks of a full 4x game. Players will guide their civilizations from humble beginnings on a single planet to galaxy spanning empires fighting over choice...
Microwars is a print-and-play wargame with a medieval theme. It was specifically created for speed and simplicity in order to work as a filler and appeal to non-wargamers. New players can be up and gaming in two minutes flat if they're playing with a good explainer or in around ten minutes if they have to read the rules for themselves. In addition to the...
Mid-East Peace is one of those great games where luck really doesn't play a part, once initial country selection is made. The game is set during the pressure cooker situation of the early 90's and the tension of the game certainly reflects this. Players out-maneuver and out-bluff one another so as to gain the riches of the region, while making sure they...
ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth. Each player competes to bring the greatest strength to bear against the Shadow...
Middle Earth is a set of Fantasy themed Tactical level miniatures wargame rules based around the trilogy of J.R.R. Tolkien. The rules allow large or small scale actions and the ability to refight any of the battles that are depicted within Tolkiens books. Refight your favourite battle or skirmish and let the characters of the game become true heros of...
Gollum has promised to guide Frodo and Sam through the treacherous routes into Mordor to destroy the One Ring. But he still covets his “Precious” and will do anything to get his hands on it again. Leading the Hobbits into a series of winding tunnels, he hatches a plan that involves a giant arachnid… The Treachery of Gollum is an expansion to the...
The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings and The Hobbit with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together...