As summer came on the heel of spring, a new regime was bound to replace the old one, whenever the right time arrived. Before an old regime was replaced, there were unmistakable signs indicating its coming end, such as flood, drought, famine, and epidemics, the same as twilight signified the rising sun and falling leaves marked the coming of winter. When...
MANEUVER is a game of skill and strategy for two players. Each player has nine tanks and nine guns to deploy on the board. Each player maneuvers his tanks with the objective of being the first player to get one or more tanks across the board to the opposing side. The guns are deployed along the side of the board and are used to fire at and destroy enemy...
Maneuver is a basic board-wargame for two players intended to help those who are new to simulations to understand the fundamental rules and procedures commonly found in wargames. It is an abstract treatment of conflict, and is not designed to cover any particular war or battle in a realistic fashion. Components: 8x11" map with chart 20 die cut counters...
A two-player card game with customizable decks. Cards feature multiple abilities and combinations, permitting players to explore "the OODA Loop" as a decision-making tool. Victory is determined through 'Will'. Every deployment of military force or combat losses reduces Will while taking the time to care for civilians and casualties (as well as victories)...
Modern combat in a variety of theaters. Uses same Warfighter rules system as The Guards and Movement to Contact. Platoon-level combat uses step-loss damage system and 3 different combat tables (direct fire, assault combat, indirect fire). Scenarios written to resemble US Army operations orders. Modular geomorphic maps include both woodland and desert maps...
We are not seeking to rival the size of these possible enemy forces which surround us, but we wish an Army which in equipment, in training and in spirit, aided by an unsurpassed air force and the full efforts of our Navy, will be able to meet and conquer any attack which may be attempted against any part of our homeland.”—Except from national radio address...
Maneuvers is an abstract naval strategy game published in 1942. The board is a grid of 11 by 14 interconnected squares representing naval bases. Each player controls 33 tokens representing battleships, submarines, and aircraft. Players take turns placing ships or planes on the naval bases; when a row of five identical tokens has been created the player...
Manifest Destiny of Ming is a new hexagonal wargame brought by the domestic original design team. We hope to find a more balanced path between the seriousness of history and the gameplay of tabletop wargames, and write a different end of Ming Dynasty! This work will start from the strategic point of view of the Ming, Shun and Qing competitions during the...
Manila '45: Stalingrad of the Pacific (M'45), is a two-player, low-to-intermediate complexity wargame that simulates the American liberation of the capital of the Philippines in World War II, which took place from 3 February to 4 March 1945. To control complexity and present an overall-force-commander's-view of the battle, the game uses a tactically scaled...
After years of jungle fighting and island hopping the battle for Manila was the first urban fighting experienced by American forces during the war in the Pacific. The campaign by the American XIV Corps to defeat Iwabuchi’s forces and capture the city has been depicted in a handful of two-player designs in the past but is presented here in a new and...
Simple Strategic level postcard wargame for two players. Maniwalde was an elder of ancient Estonia. He died in the battle of St. Matthews day, alongside with Lembitu, defending his country from the Livonian order. You're going to need six D6 dice (preferrably in two colours, 3 each), pen and a sheet of paper. Each player receives 3 dice of the same colour....
The Mannerheim Line Campaign (MLC) is a low-intermediate complexity two-player historical wargame that’s also easily adaptable for solitaire play. It allows players to investigate the parameters of the final Soviet offensive into Finland in the late winter of 1940. For play purposes, that historic outcome is considered to have been a Soviet minor victory....