The first of two expansion sets for Man O' War, Plague Fleet brings the chaos fleets into play: Nurgle, Tzeentch and the rest. Expands: Man O' War [From the game manual] Beyond the icy seas of Kislev and the Sea of Claws lies the dark Realm of Chaos. It is here that resides a greater danger than any posed by the mortal enemies of the nations of the Known...
From the box: High above the waves, the crew of the Dwarf War Balloon watched aghast as the water churned around the Dreadnought far below. A Black Leviathan, all fangs and claws, erupted from the waves, bellowing in rage as it tore into the stricken vessel again and again. Sea of Blood contains new rules to be used in conjunction with the Man O' War game...
A very concise rule set for Napoleonic naval warfare using 1/3000 scale ship miniatures. The rules are self described as having "loopholes in them, but if you like your games fast, furious and bloody, these rules should work for you". There is much definition missing from the rules, and they would appeal to gaming friends who do not mind compromising on...
Man of War is a tactical study of the height of the Age of Sail. The game uses 4 minute turns and 250 yard hexes. Counters representing individual ships cover the forces of England, France, Holland, Spain, and the United States. The game system accurately depicts fleet level actions in a playable manner. Command, combat, maneuvers, sailing qualities, and...
"Steve Jackson's Man to Man: Fantasy Combat from GURPS." "Man to Man is the combat system for GURPS - the Generic Universal Role Playing System . . . Man to Man makes an excellent stand-alone boardgame! Man to Man is intended to be a highly realistic, yet fast-moving, simulation of pre-gunpowder combat. It is presented in two levels - Basic and Advanced....
Wargame covering 1st Bull Run in the American Civil War. The game includes one rule pamphlet, one play aid with charts, one organizational card, 240 die-cut counters and one map. Scale is 0.6 miles per hex, brigade level units and two-hour turns. This game was eventually produced by GDW around 1977. Manassas is a brigade/regiment level simulation with 220...
"Manassas, Designer Signature Edition" marks the return of the original tactical level Civil War simulation for two or more players covering the First Battle of Manassas, July 21st, 1861. Minor game enhancements keep this classic game true to its original design with organizational loss displays added. Manassas, Designer Signature Edition is a tactical...
This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army...
BACKGROUND: Manchuria Ablaze is semi-historical simulation of the Russo-Japanese War (1904-1905). The Game begins shortly after the Japanese surprise naval attack on Port Arthur. The Russians are now building up their forces and gathering their fleets to kick the Japanese out of Manchuria and Korea. OBJECTIVE: As the Commander of the Japanese Naval and...
The British Mandate got drawn up by the great colonial empires, when ordinary people caught between them had to make impossible calculations about their futures. Most failed, but some prevailed. This is their story—and yours to set right. Mandate is a solo-native, 3-player game covering 1914 through 1950, when incompatible visions for the same land...