KOREA is a division level game of the police action during 1950 and 51. 3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th...
Korea the Mobile War (1950-51) is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command...
The Korean War is published by Sunset Games, and was originally made by Epoch games. Turn length: 1 week Unit Size: Regiments or Divisions. Players: 1-2 Playing Time: 6 hours Solitaire Suitability: High (on a scale of Low-Medium-High) A game on the "Mobile" period of the Korean War covering 6/25/50 to 10/15/50. Components include: (1) 22x34 map (132)...
The Korean War: June 1950-May 1951 is an Operational level wargame simulation of the first year of the conflict for control of the Korean peninsula, from the first North Korean attack, through UN-forces invasion of Inchon and the subsequent drive into North Korea that unleashed the Chinese counter attack. (From back of box): - Two 22 x 34-inch mapsheets. -...
The Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year...
Korean Battles is an operational-level simulation of three engagements in 1950: the holding action at the Pusan Perimeter (August – September), the battle to retake Seoul (September), and the withdrawal from the area of the Chosin Reservoir (December). The games all two-player, but are easily adaptable for solitaire. The time and space scales vary from...
Polygonotes's 7th card game, 古狼の荊 ("Thorns of the Ancient Wolves"), was made around the themes of distrust and reading other people. Though the rules are simple and easy to learn, it has a high ceiling for strategy and will bring you back to play it again and again. —description from the publisher (translated) In Thorns of the Ancient Wolves, players are...
From the introduction to the rules: Road to Berlin is a set of rules in the Korps Commander series, which will eventually cover all periods of warfare at a level which will allow large battles and campaigns to be fought. The series' aim is to utilize the techniques of boardgaming whilst retaining the flavour of miniature gaming. Road to Berlin simulates...
Korsoun 1944 is a World War 2 Operational level board-wargame that covers the Korsun-Cherkassy pocket, in which two German army corps were encircled by the Soviets in January-February 1944. One player controls the Soviets and tries to close the pocket, while the other one controls the Germans. Published in Vae Victis magazine #72 (Jan-Feb 2007 issue)....
"Korsun 1944" is another wargame of "Great Battles" system (WB-95). It is operation-level wargame presenting clash of arms that started just after new 1944 year came. Game scenario allows 2-5 Players to play all battle or its variants with 5 available scenarios. Battle involved all German mobile reserves on Eastern front which was exhausted and the losses...