"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942", is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. The Second Battle of Kharkov or Operation Fredericus was an Axis counter-offensive in the region around Kharkov against the Red Army Izium bridgehead offensive conducted 12–28 May 1942, on the Eastern Front...
"Kharkov 1943", published in 1999 in "Vae Victis" issue 25, is a wargame which covers the operations "Star" and "Gallop" around Kharkov in February-March 1943. This wargame uses a variation of the system used in Vae Victis issue 13 for "Arnhem". The focus of the game system is on initiative and command, with alternating formation activations (i.e., the...
Kharkov 1943: Le Coup de Maître de Von Manstein is an Operational level board-wargame - a two in one as it contains all the material for TWO battles of World War 2: Kharkov (1943) and Rostov (1941) both happening in the same corner of USSR. A fourth game of a planned series of six which all use the same rules, on 6 page leaflets. Published in a issue of...
Kharkov 1943 follows Debrecen 1944 and Kiev 1943 and is the 4th volume in the Storms in the East series. In late winter 1942–43, the Soviets, intoxicated by their successes, particularly at Stalingrad, launched massive offensives across the entire Eastern Front. They believed their opponents had been broken by their recent defeats, without realizing that...
Kharkov Battles uses the Fall Blau basic rules to cover the Second & Third Battles of Kharkov. Basics of the system are: Stacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat...
Khârn-Âges is a Fantasy skirmish miniatures wargame in which you lead a Spearhead (name given to your team of miniatures). These Spearheads are composed of anthropomorphic animals of 54mm (this is a guideline, many species are larger, including Tembos that sometimes reach 170mm!!!). The same miniature can correspond to several profile levels, and you can...
It is 1884. General Charles Gordon and the garrison of Khartoum are besieged by the Mahdi’s forces. You command the British defenders inside the city while anxiously awaiting the relief column under General Wolseley. Time, hunger, and enemy assaults press in from all sides. Can you hold out until relief arrives? Khartoum 1884 is a solo game you play as the...
Khartoum: Sudan, 1883 to 1885. The Mahdist rebellion swept over the Sudan in 1883, destroying an Egyptian army under the command of the British General Hicks and endangering Khartoum on the Nile. The British government dispatched General Charles “Chinese” Gordon to hold the city. This is a two player game using of Hand of Destiny series rules. One player...
(from ATO web site:) The turning point of the American war in Vietnam occurred during the first months of 1968, a period framed by the Tet Offensive as well as the campaign featured here, the fighting for Khe Sanh. The region just below North Vietnam, Quang Tri province, was especially vulnerable to threats from the North Vietnamese Army (NVA) in the...
Khe Sanh ‘68 places you in command of United States and South Vietnamese (ARVN) forces in the campaign to relieve the USMC firebase at Khe Sanh during the Vietnam War. The historical campaign was something of a race against time as the US high command feared that the North Vietnamese were going to attempt to overrun the base. All resources put into the Khe...
The Khyber Ablaze places the Player in command of the British Forces along the North-West Frontier and Afghanistan in the later part of the Victorian Era. You must use the forces available to you to put down a wave of uprisings, led by a fantatical Leader, that threaten to throw the British out of the region. If you liked movies like "Gunga Din", "The...