The game system is derived from 1943–1945, but features significant differences. The game lasts eight turns, during which players alternate their operations by spending Supply Points (SP). Each activation requires careful decisions: commit your forces immediately or preserve them for later operations? Supply is essential: without a clear line to their own...
This fan made miniatures game uses the setting of Warhammer 40,000 but the game represents fights between squads with a leader and a handful of troops, each controlled individually. The statistics of each character are Grit, Fighting Value, Shooting Value, and Speed. Several scenarios are given or players can make their own. There is also a campaign system...
Rules for wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect. Developed for 10mm but readily adaptable to any figure scale or basing A Command & Control system centred on the Division, reflecting the abilities of the various Napoleonic Generals A new Morale system which allows much more variety and combinations of...
This publication is part of a planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this Companion, you do not require any specific set of rules, although they are written with the rules mentioned above in mind. Indeed, the...
A Companion to In the Grandest Manner Compatible with any Napoleonic rules system. This publication is the second accompaniment to the planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this latest accompaniment to the...
Wargames rules for the period of Exploration and Imperialism in "Darkest Africa" from 1860 to 1899. A set of fast-play wargames rules for the period of exploration and imperial conquest in tropical Africa. Chronologically this corresponds roughly to the second half of the 19th century, while geographically it covers the region between the Zambezi River in...
In The Heart Of Africa Army Lists is a collection of army lists for the period of exploration and imperial conquest in tropical Africa outlined in the rulebook In the Heart of Africa. Chronologically this corresponds roughly to the second half of the 19th century, while geographically it covers the region between the Zambezi River in the south, and the...
In the land of the Sundering flood is a miniature adventure game, set in a magical world inspired by the fantasy writings of arts and crafts visionary William Morris. In the rulebook you'll find all the rules for a miniature adventure game, 20 unique character profiles, 4 scenarios, and an introduction to the lands and peoples of the land of the flood. All...
In The Name Of Glory (ITNOG) is a grand tactical rules set designed for players seeking a game of moderate complexity. The basic unit is a brigade, comprised of four stands. It uses a card activation system, with a few twists (see below). But players always has fewer cards than units (ain’t that always the way?). The game focuses more on morale than raw...
Earl Simon Montfort had gathered an army of dissatisfied rebel barons and, by stealing a march, had surprised the royal forces under King Henry III at the small East Sussex town of Lewes. The Battle of Lewes was the first on English soil in nearly fifty years and was the last "gentlemanly" conflict. "In the NAME of JUSTICE: The Battle of Lewes, 1264" is a...
In the Ranks, The Great Australian Military Game has historically and political significance in Australian history. Published before Australia had a unified defence force, each of the six Australian colonies had their own Colonial militia. Optimistically, the game sees a Australian military where players rise through the ranks to become a General. Game...