From the Rules: Invasion is a game for two to four players, who have before them a board divided into 13 rows of 13 alternatively white and blue squares. The board is marked to show the starting position of the various pieces within each player's territory. There are 15 total units in a player's force, 6 Soldiers, 2 Tanks, 2 Cannon, 2 Bombers, 2 Pursuit...
Described in the book Calculate!, Invasion is a game where players try to capture regions forming a path to the opponent's capital. Each region has a number on it, increasing in value the closer to the capital. Play alternates between attacking and defending. The attacker selects a region in the opponent's country that borders either the common border or...
Invasion 1066: Stamford Bridge is the second game in the Invasion 1066 series designed by Norm Smith. Originally published as Orri's Storm by Saxon Games, we have enhanced this great design by developing the rule set even further and providing new artwork by industry veteran Charles Kibler. Just days after defeating an English army at Gate Fulford, Harald...
Can you, as William the Conqueror, become King of England? Or will Harold deny the invader and keep his throne? Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody, with easy to understand mechanisms. Historical touches are included, such as cavalry charges, army morale by troop type, leader...
Modern War#26, Nov-Dec 2016 "Invasion Afghanistan: The Soviet-Afghan War" is a solitaire wargame that simulates the Soviet invasion and the war in Afghanistan, 1979-89. The player controls Soviet forces, but the Opposition Force (the Resistance) is controlled by the game system. The war is played as scenarios in which you, the player, must accomplish...
Invasion: America is a "mini-monster" wargame designed by Jim Dunnigan and published by SPI in 1976. It depicts a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist Coalition (ESC) staging their invasion from Cuba, the South American Union (SAU) invading from Columbia, and the Pan Asiatic League...
Invasion Australia covers a hypothetical Japanese invasion of Australia in 1942, based on the premise of a Japanese victory in the Coral Sea in May 1942 and subsequent capture of Port Moresby. Ground units are regiments and brigades, air units are several squadrons grouped by aircraft type, and naval ops are abstractions. World at War Magazine, May-June...
Invasión celta is about the Celtic invasions of ancient Greece. It is a card game with option to play with 4 players, but perfect with 2. It is played in about 25 minutes and its rules try to be simple. In this game you have two card types, units for reduce the moral of your opponent and events for change the normal rules (inspired in historical events)....
Invasion: Malta uses many familiar game mechanics found in similar scale wargames. Featured here are chit draws for activation of formations and individual unit efficiency ratings. The Axis player uses amphibious landings and airdrops to bring his units into the battle while the Allied player defends with artillery bombardment from behind heavy...