In Country is a Table-top game designed to bring fast and decisive Vietnam War combat from the company level up to the battalion, if desired. With these rules, players will be able to simulate the small skirmishes, reconnaissance missions, and large scale battles that made up one of the longest wars in American history. Includes: Unit Statistics Charts...
In Country: Vietnam 1965-75 is a simulation of several critical campaigns of the Vietnam War, 1965-75. This is a two-player game. One player controls the Communists, the other the Allied Forces. The game has several scenarios (1965, 1967, 1968, 1970, 1972.) Each simulates a period of intense conventional warfare in which a critical decision might have been...
From the Introduction: In Death Ground is a set of rules for gaming medium to large scale battles sent in the pre-gunpowder era, or roughly between 2500 BC and 1300 AD… A great deal in these rules will be familiar to those who have played Ruga-Ruga Publications' previous sets, "Death In the Dark Continent" and "Too Few to Fight, Too Many to Die". We...
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller...
In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony...
Inspired by Palm Island, this sequel to The In-famous of Gutterman's Gulch, is a hand held solo game where you must move up the gulch and battle seven enemy roosters who have a developed a thirst for war and total domination. Gather your ammo, recruit troops and make sure your army is strong enough to do battle. There will be skirmishes you will have to...
The In-famous Stalemate of Gutterman's Gulch is a roll & write game where you assume the role of weasels, trying to trench their way to the edge of the chicken coops at Farmer Brown's. All the while, avoiding egg shot and egg bombs being hurled at you by the enemy. Each turn you will roll dice to determine what type of event you will encounter and the...
In Flanders Field takes the player to the very heart of what it would have been like to be a CO in the trenches of Flanders. At every move you must make decisions that will determine the fate of the men you command. Your troops must face bombardment from the enemy's artillery, tanks and aeroplanes. How many men will you risk on a particular course of...
The Battle of Ypres, 1915 Low to medium complexity wargame covering the famous World War I battle. The playing covers half the full-size (22x30") mapsheet, the rest occupied by the necessary charts and tables for the game. Suitable for solo or 2-player play. Includes an attractive historical booklet as well. Components: (1) Rule booklet; half-page in...
In Fours to Heaven is a strategic level board wargame about the first campaign of the Second World War. Battle for Poland, that took place September 1st to October 6th, 1939. The game portrays dramatic clash between Poland and Hitler's Third Reich. It was the first introduction of what will be later called "Blitzkrieg" tactics. From military point of view...
“I wish to sail in harm’s way…” --John Paul Jones In Harm’s Way portrays four famous naval battles fought in early months of WWII for control of the Dutch East Indies (Badung Strait, Balikpapan, Sunda Strait and Java Sea). Although severely out numbered by the Japanese, the American, British, Dutch and Australian (ABDA) naval units fought valiantly...
In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945. More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close...