In the Footsteps of Legions - This supplement details how to organise and field your forces for I Ain't Been Shot Mum, dealing with the forces deployed around the Mediterranean, from the early conflict in East Africa, through the North African Desert, Greece, Crete, and also with details of such sideshows as Madagascar, Syria and Iran. The following forces...
Operation Sea Lion, the German Invasion of Britain never took place, but remains one of the greatest "What ifs" of the Second World War. This scenario supplement is based on the results of the famous 1974 wargame conducted at Sandhurst under the watchful umpiring eye of Dr Paddy Griffith, with fourteen scenarios designed for company sized engagements using...
This scenario supplement for I Ain't Been Shot Mum contains an extensive history of the first two days of Operation Husky, the Allied invasion of Sicily, covering the 10th and 11th July 1943, and is accompanied by seventeen unique scenarios for “I Ain’t Been Shot, Mum!” including attacks, counter-attacks, encounter battles, desperate defences, fighting...
So said Brigadier General Norman D Cota of the US 29th Infantry Division as he moved troops off the beach on that, the longest of June days. This supplement by Richard Clarke presents us with twenty-one scenarios for I Ain't Been Shot Mum from D-Day itself. Focussing on the US beaches (a Commonwealth version is to follow) it looks at both the amphibious...
This game is a two-player simulation of the Third Servile War, a slave revolt that shook the Roman Republic from 73-71 B.C. Included in the game are 14 pages of rules, 189 5/8" counters, and a 22" x 34" mapsheet with the areas of Italy and the Mediterranean where the War of the Gladiators took place. Barring the occupation of Rome (for the Rebel player) or...
I Am Vlad: Prince Of Wallachia – an epic board game about the real life of Vlad the Impaler and about the habits, mysteries and actual facts of Wallachia and Transylvania – can be played by two, three or four players. The players begin the game from their own base and each have control over a Vlad hero as well as an Archer and a Wallachian Knight. During...
I Cavalieri dell’Aria, or Knights of the Air. 2/10 players fantasy air combat game. Knights of two factions fly a fire-breathing beast, armed by a bow, a sword and a heavy crossbow. Pre-planned movement, then secret choice of actions. Appeared on E Giochi magazine, issue of November 1992. Later appeared again on Kaos magazine by Nexus Editrice, future...
I Corps covers the North Vietnamese campaign to take the northern part of South Vietnam in March 1975. The map is 16 by 28 hexes and covers the area from Dong Ha to Quang Tri. Combat is voluntary. Movement is constrained by a large number of special rules. There are other special rules for artillery, fuel supply, naval support, and civilian dislocation. An...
I.G.A.T is a modern tactical military tabletop solo (or cooperative) game. The player select 5 soldiers with equipment, weapons, secondary weapons, accessories, helmet etc.... After this he can go on operations for help local police in Austria for town operation, kidnapping, bank attack etc... The game has no phase, player make an action and IA make...