From the front of the book: Four dynamic games to play together and win together! General Idea: Word & Graph Games giving many hours of play for the school, family times, rainy days when traveling.... Useful for teaching languages, and most important, cooperative skills. A thick pad of pencil & paper games. Ages: Something for as young as 6 and for as old...
Three games within a wooden folding game box, all using a spinner rather than a die. John Gilpin is based on English poet William Cowper's 1782 comic ballad "The Diverting History of John Gilpin". The poem tells how Gilpin and his wife and children became separated during a journey to the Bell Inn, Edmonton, after Gilpin loses control of his horse which...
The game is designed to represent the comic side of the many mishaps constantly occurring in daily life of that period (1875). 3 different board games in 1 set. Components: 2 spinners and wood pieces. Game of Life's Mishaps: The object of the game is to cross 48 "stations". Typical spin the indicator and move game. The first player who cross all route -...
Games to Grow On features two different games from Discovery Toys in one box: a roll-and-move type game similar to Candy Land, and a game where each player wants to be the first to complete their building using various shapes. This game is aimed at player ages 4 and up. Contents: 1 double-sided game board 1 colored die 1 shape die 4 animal game pieces 18...
2 players, 5-10 minutes This game will be a featured giveaway promo at Games Unlimited in Pittsburgh during the 2011 Holiday Season. Object: As employees of Games Unlimited, it is your job to get the hot new eurogames delivered to the store in time for the holidays and into the hands of waiting gamers. The first player to ship one of their packages from...
An adventurous treasure hunt For centuries, people havee troed to find the well-hidden Gangsi’s tomb, as these Chinese mummies buried all their wealth with them. Now the tomb has been exposed and four courageous treasure hunters venture inside to salvage its treasures. However, the Gangsi cannot rest and wanders the halls. Will one of the treasure hunters...
With Geese and Daisies, Johann Rüttinger provides three games using one set of components, and encourages the players to dream up their own variants. Geese uses a pre-defined layout of the paths, and is driven by an elementary roll-and-move mechanism. Certain spaces allow a player to go again, while others make the player miss a turn. Reach the goal by an...