From the box: A pantomime game that kids just love! Their imaginations are set free in this hilarious, active game. Players move around the board, helping each other bring all the things needed for a party. Command Cards get turned describing an action to be done. Co-operative play allows everyone to get into the actions without worrying about losing and...
The best face wins the game! In Funny Faces, players take turns drawing a card and making a face that matches the illustration on that card. The other players then race to place their token on the tile on the gameboard that best matches the first player's expression. The player who correctly guesses the match collects the card. First player to collect...
The object is to collect the animals from the farm. For this, the items hidden under the straw must be memorized. The player that collects his assigned animals first wins the game. Four animals are placed on the circular board (sheep, cow, horse and pig). The rest of the animals are placed in the barn. Next to each field on the board, a straw card is...
Game description from the publisher: It's harvest time, and all the farmers, young and old, are on their feet and in high spirits, ready to celebrate a good harvest. Players in Funny Farmer want to help bring in the harvest, and Johnny Tractor is ready to go out into the field. But how successful you are with the harvest and how many vegetables you bring...
The small players thread the animals one by one according to the order of the cards. Once all animals have been threaded in the correct order and are placed in the middle of the table the game is over and all the players have won. This game with our Funny friends is convenient for the youngest. Even at two years children are able to follow easy...
This game with our "Funny Friends" is convenient for the youngest. Even two years children are able to follow easy instructions. The clear shapes and colours of the game are especially age oriented. The animals run once on the racecourse on the playing field whereby the spinning arrow decides how far each animal may run in each go. The winner is the first...