Objective: be the first ending the circle in Wernigerode - moving by turns - simple 'Roll & Move' game red marked spaces: skip a turn blue marked spaces: follow instructions glued on cover inside remarks: at least 2 different editions from LIK & Spika there was also inserted a small booklet 'Das kleine Harzbuch' for travel information numbering system of...
A roll & move game for children in kindergarten, meant to educate them about the bad effects of bullying. Players roll a die and move their pawn. If they land on certain space they must draw a card. Players can choose whether to draw from the Friendship deck (moving them forward a few spaces) or the Bullying deck (moving them backwards a few spaces). The...
Each player has a set of four pawns that start in his or her side of the board. The goal is to move the pawns around the board to the "Ziel" section. Movement is determined by a die. All players move clockwise around the same board, so they may capture each others pawns. Whenever a pawn arrives on a space as the result of a die-roll, it advances by the...
Each player gets one or more cards and rollt three dice. The result counts for every player (one for all). The goal of the game is to cover all spaces on ones card with colored tiles. The letter die determines the card (A-F), the color die the row (red heart, blue fish, violet grapes, green frog, yellow butterfly, black raven) and the number die (1-6) the...
Every player gets 4 token of one color and places them on the spaces of the same color on the outher circle on the game board. The big standard-bearer (s-b) is placed ob the black space. The players roll a die and move the s-b accordingly clockwise as indicated by the arrows on the game board. If the s-b gets on a space with a token, the token is placed on...
From the rules (translated): Professor Eisstein has invented the best penguin-food ever. Unfortunately, the absent-minded Professor has accidentally lost his new food pellets on ice floes in the sea. Can you help the Professor find all the food pellets and feed the penguins? As the name implies, this is a simplified, kiddy-friendly version of Knizia's...
The game consists of cards which contain a word in three ways: - the written word - a version in which each letter is represented by a picture (of an item starting with that letter) - a picture of the word. There are also 26 smaller tiles which show the representative pictures (see above) on one side and the letters on the other. The three versions are...
4 games for the first handling of numbers are offered in this collection for the pupils of the 1st and 2nd grade elementary school. Card pairs trains memory and continuous counting, you uncover pairs of cards with the same value or the same number or the same number and write down the value of two pairs found in several scores, who has the highest sum at...
4 small kangaroos are visiting the zoo and want to learn about the other animals. The animal cards are placed face-up beside the gameboard, each player draw a card. Player roll the dice and move to any direction. Landing on tile player turn it and sees if it fits the animal he has to get it. If the tiles are taken, player with the most animals acquired is...
The goal of the game is to find pairs of matching unicorn cards and discard them. Players take turns drawing cards from the draw pile or from a fellow player's hand. However, unlike the original game where you want to avoid the "Old Maid" card, in Einhorn gesucht!, the goal is to be the one holding the Unicorn Queen at the end of the game. Positive Twist:...
Players want to move their unicorns to the rainbow. On their turn the active player chooses 1 token on their unicorn board to place it face down next to the pile of tokens beside the path. The other players mix the token into the pile. Now the active player takes a new token from the pile and flips it over to reveal its color. This color shows the next...