A cooperative riddle labyrinth for children. The players are trapped in the haunted maze. They have to reach the two sets of keys and then the exit. For this, they need to rotate the cards to change the paths. The maze consists of 7x7 cards with routes (including a start card, two keys, and an exit). On his turn, a player first moves the (shared) player...
Escape the Plank is a pirate themed race game for 2-6 players that takes about half an hour. The board shows a ship with a U-shaped track with the plank on one end and a rowboat on the other. Start by placing your crew on the start space at the back of the ship. On each turn you'll roll the dice and move the crew along the track. You can move any crew you...
In Escargot Sprint, you play the role of a hungry little snail that spotted a lush garden at the other end of the terrace. But you are not alone, as several other snails will try to get get there first! Your goal is to reach the appetizing greenery before the competition. In this push-your-luck game, the players will have access to four consecutive decks...
Котоквест ("Escate") is an exciting quest game with 42 logical riddles and cunning mysteries. This is the first game in series of Mr. Cat’s fun adventures. Escate is a great entertainment for family and friends who love riddles, both for beginners and experienced players. How to play? Read the task card. Inspect all rooms. Find a clue. Solve all the...
User Description (English): We are in the last days of school prior to graduation of another class of students from the School of Dragons, a powerful institution teaching the doctrine of Draconaria, the art of training dragons. It's time to find out who was the student who dedicated all his time to the secrets of the Dragon training, since only one student...
The Gran-masters decided to take their students on a vacation exchange to practicing against a different school. But it seems that will not be easy. This first expansion for School of Dragons extends the a number of players to 5 (base deck + expansion) and adds 26 cards with Orient-themed illustrations (art by Jersey Giuliano) and two new powers found in...
Objective: gain as many winning points as possible by lobbing/tugging your donkey into target/shed - acting simultaniously - game can be played with teams - or round robin 1. place the donkeys on one side of the table 2. starting at the same time each player pulls (very carefully) on a string to move his/her donkey towards the shed 3. construction of the...
Shuffle the cards and deal them equally to each player. Place your packs of cards number down in front of you. The starting player turns the top card of his pack and puts it down face-up in front of the pack. The turn continues clockwise. Next time the starting player is on turn he places his turned card on top of the one already exposed. If you turn a...
Memory game with plastic igloos, cardboard Inuit, and a die. The first player to hide all of their Inuit in the igloos wins. Each player rolls a die and then puts as many igloos on his or her Inuit as the number on the die. Because the igloos are so small, you can only fit one Inuk in every igloo. And, of course, there are never enough igloos to go around....