Players strategically play their cards one at a time on the center pile, adding or subtracting to the top total as they go. The total value must not exceed 100; otherwise, you BUST and lose a token. The cards are then reshuffled, and the game begins anew. The last player with tokens left is the winner. Strategic use of specialty cards such as “Jump to X...
Don't Drop the Meatballs is a novel take on Jenga or Kerplunk. Players pull game pieces from a clump of game bits, trying not to cause an accident. On your turn, carefully pull out a strand of spaghetti, but don't let any meatballs roll off! It gets harder and harder to do and if one rolls off the table, the player that did it is out of the game. The last...
This game is another in a line of square-box molded-plastic board releases favored by Ideal Toy Corp. during this period. It incorporates several elements seen either alone or in combination in other action/dexterity games produced around this time - marbles, gravity, a spring. Players start the game with ten marbles. Marbles must be placed on a large...
It's a race! Be the first player to get your monkey across the gator-infested swamp to Great Banana Island, and you win. But whatever you do, Don't Feed The Gators! The path to the Island goes across the backs of the four gators; when a player lands on a gator's snout, his monkey is put in the gator's gaping jaws, and the "naughty red monkey" is then...
"A game of skill and chance for little dancers." "Welcome to the world of 'Don't Forget Your Dance Bag!' for young dancers everywhere." "You will learn the responsibilities that go along with the privilege of taking Dance class, while demonstrating your dancing skills. You can show your dancer friends new ballet steps or practice all on your own..." A...
Don't Get Rattled! is a dexterity game where players are trying to collect gold nuggets (and overcome a fear of snakes). The snake timer is wound up and players take turns recovering the gold nuggets that the snake is guarding. They're in a plastic dish that triggers the snake to "strike" if it experiences too much movement. If it does so during your turn...
A game aimed at 4 - 8 year olds where the objective of the game is in the name: don't get the duck! Players (1-12) take turns picking an animal character from a bag, if they get the duck then then round ends. The Player with the most amount of drawn animals - who didn't draw the duck - is the winner of that round - Repeat! Created as a way to keep the...
Your Mission? Don’t Go Boom! Get the lowest score in 3 rounds by totaling up the numbers on each player's minefield cards. Watch out for Big Bad Bomb cards, they’re worth 15 points each. Explosively fun card games by Inspiration Play. Inspired by the parlor card game, Golf. Have a BLAST - Other kids games on the market move slowly and can’t keep attention....
From the box back: Uh-oh! The Pigeon wants to drive YOUR bus and it's up to you to stop him! Move you bus around the board, using simple strategy to keep the Pigeon from driving it. But drive carefully - if the Pigeon lands on the same space as your bus, you must go back to Start and try again. Children develop their concentration, strategy and fine motor...