From Box: Alexander the pink bunyip is hungry again. He decides to visit his four favorite shops. But the Bunyip Catchers have other ideas and set out to catch The Bunyip before he returns to the safety of the billabong. Watch Out Bunyip - don't get caught! [note: a Bunyip is a mythical Australian Aboriginal creature]. Object of the game: The winner is the...
From Box: Kuru, the rare giant KIWI is hungry again. He decides to visit his four favorite shops. But the Kiwi Catchers have other ideas and set out to catch the big Kiwi before he returns to the safety of his rain forest home. Watch Out Kiwi - don't get caught. Object of the game: The winner is the player who finally catches The Kiwi OR the Kiwi who has...
The goal of Catch That Mouse is simple: be the first to lose all your cards. But to do that, you'll have to be fast and sharp-eyed. You take turns flipping a card and putting it on the central pile. As soon as a Mouse card appears after a Cheese card, you will all try to catch the mouse. The player to last slap, takes the pile. An easy to learn, yet very...
Up to 5 people play as detectives to gather the clues to a major theft of a precious treasure! Each round starts by rolling the die to determine how many cards will be played. Players will play their cards facedown in front of them, simultaneously flipping them over in order. If two or more players play the same card they cancel each other out, however if...
The game features of Toby Twirl and his chums. Toby Twirl was a Pig with human hands and feet and he appeared in books by Sheila Hodgetts between 1946 and 1958. His image was illustrated by Edward Jeffrey. This game is from one of hthe Toby Twirl Adventures books. Rules An exciting game for a number of players. Choose one player as Leader, the rest being...
Catch the Martians! is a simple family game where you play as a space explorer and try to catch Martians. Your main goal is to trap two of them and get more points than your opponents. Every player draw a card with their mission and score to trap the Martians. The rules are very simple: Move your character - move your explorer into a neighboring space. You...
Catch the Match Duo features two levels of game play in one package. First is the pattern recognition game previously featured in the 1995 release Catch the Match. That game includes 15 cards that each feature a variety of colored objects. Two cards are laid out, and players race to find the only object that's exactly the same on both cards. Second is...
In Catch the Mice players are hungry cats, trying to catch colored mice – but you probably already figured that out from the title. On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse...
The object of the game is to capture the pig by landing on the pig's card. The player who accomplishes this wins. The cards are laid in a circle, the pig is randomly placed on a card. The players must each choose a starting card at least 7 cards away from the pig. They place their marker on the selected card. The players roll the dice and move their marker...