A dexterity-communication game of herding or stealing sheep. 4 players work in 2 teams to either shephard sheep into pens or steel them away by an eagle. The shephards have a stick with a hoop on the end, and the Eagles have a stick with a dangling, flying eagle with a small magnet on the bottom. All 10 sheep have a small magnet on their back. The twist is...
A fast-paced, chili-peppered chase in form of a boardgame. The notorious mafiosi Don Falconi escapes again from prison, where he is held for illegal distribution of his 'chili-boost' sauce in his pizza restaurants chain. The police from the 3 city-districts is alarmed and tries to catch him, before he can flee the city. The game has 5 different playing...
Catch Don Falconi társasjáték 7000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In Catch It!, each player has a basket on their head, and to start the game the two players throw the twenty balls in the air, trying to catch as many white balls as possible. As the balls land, both players try to grab them, throwing the white balls (underhanded) into their own basket and the red balls (again, underhanded) in their opponent's basket. Feel...
This clever game is packaged in a take-anywhere, colorful plastic fish. Each player takes a card-numbered from 1 to 6-and the dice roller starts the round. On every roll all fish that come up are moved to the side. When all blanks come up, count the fish that were previously rolled. If it matched the number on your card, you collect the fish tokens that...
Same as Catch Phrase but words or phrases that appear on the readout are familiar to adults and well as children. Anyone who can read can play. Players sit in a circle and divide teams into every other person. One person is selected as the starting player or "Clue Giver." After reading the "target word" on the game's display, the clue giver yells out...
Dexterity game for kids (fine motor skill and perspective skill). 30 Submarines in 6 colors, A grid built from 9 limiting snakes, 2 tweezers, and the game box itself as the board. Each turn, the player roll the die to see which submarine s/he need to pull this turn (with the tweezers), however, the task isn't simple, as a grid of snakes block the way and...
From Box: Alexander the pink bunyip is hungry again. He decides to visit his four favorite shops. But the Bunyip Catchers have other ideas and set out to catch The Bunyip before he returns to the safety of the billabong. Watch Out Bunyip - don't get caught! [note: a Bunyip is a mythical Australian Aboriginal creature]. Object of the game: The winner is the...
From Box: Kuru, the rare giant KIWI is hungry again. He decides to visit his four favorite shops. But the Kiwi Catchers have other ideas and set out to catch the big Kiwi before he returns to the safety of his rain forest home. Watch Out Kiwi - don't get caught. Object of the game: The winner is the player who finally catches The Kiwi OR the Kiwi who has...
The goal of Catch That Mouse is simple: be the first to lose all your cards. But to do that, you'll have to be fast and sharp-eyed. You take turns flipping a card and putting it on the central pile. As soon as a Mouse card appears after a Cheese card, you will all try to catch the mouse. The player to last slap, takes the pile. An easy to learn, yet very...