The Sorcerer's Apprentices want to go to the castle of the famous wizard, but no one knows the way through the sinister magic forest. That's why they need to find the enchanted mythical creatures that live hidden in the woods. Only they can help the sorcerer's apprentices to reach to the wizard. The aim of the game is to assemble mythical creatures from...
Objective: collect as many star chips as possible - acting by turns - cards (=items) are dealt - 5 per person: 5 places: (bookshelf, chimney, table, broom cabinet, herbal rack) must be equipped with items out of players' hands. Active player may drop a matching card at that place Bibi is present; dropped card shows next place Bibi must be moved to; if...
Contents : a special dice (with two stars), a printed board showing the map of a town with holes at the crossroads, two disks printed on both sides with different crossroads that you can fix under the board, a policeman pawn , two errand boy paws, two errand girl pawns, cards with errand orders, cards for bikes, money coins and bills. The game is intended...
Publishers description from the game box backside translated in English: A safe way to school. Children are the weakest participants in traffic and are - justified - protected. But it is important, that the children themselves know traffic rules, so they can use their knowledge in real life. The basics for this are the traffic signs, one must know the...
Objective: be the first surrounding the map - learn traffic signs - moving by turns - Roll the die & move your meeple clockwise around the map; if your move ends on a traffic sign follow instructions printed inside the lid. You may take another route across the map, but you may turn left only entering a junction. remarks; at least 5 different editions...
Each player has a set of 4 meeples that start in his or her corner of the board. The goal is to move the meeples around the board to the "home" section. Movement is controlled by a die. All players may capture each others meeples. Captured meeples are returned to their player's corner and must start their journey over. The winner is the first player to...