The monkey is loose at the zoo! When the zoo closes in the evening, the cheeky monkey jumps down from his tree and steals the zookeeper's key. In no time, he has freed all the animals from their cages, and together, they experience the craziest adventures. What could have happened? No doubt, you can think of many funny stories. Remember them well, because...
Objective: Be the first reaching space 80 precisely - moving by turns - Simple 'Roll & Move' game; use two dice until space 50 is passed. Ending on a marked space follow instructions glued into the lid. Note: Due to breeches (seen on the board) game should had been published later than 1936, likely also later than 1938 (Klee take over) although there is no...
A card game for children in which players try to find shared characteristics between items. The 38 word cards are printed on both sides. One sides shows just a picture, the other shows a picture plus the corresponding word. The picture-only side is used when playing with younger players who can't read that well yet. With other players both sides can be...
Six kinds of baby animals (dog, goose, cat, horse, sheep and rabbit) have fled from their parents. Every player has a card of each animal. Each animal is printed on a six sided dice. The starting player throws the dice. Every player has to search his/her card with the same animal as the dice and put it on the gameboard. The first player to do this can put...
We’ve all been victims at one time or another of those brazen goblins who scurry around the nursery when no one is looking to hide the toys. Now players can get everything back! In Verfühlt nochmal!, when everyone joins hands and calls out "Fiddle Faddle!", the hunt is on for the missing items in the magic pouches. If a player feels for a toys and takes...
Publisher website: "Fiddlesticks! The mischievous gremlins have snuck into the children's room and hidden all the toys in their magic bags. In three different game ideas the children try to find by touch the figures inside the bag. Not as easy as it seems as each of the figures exists in three sizes! So it is easy for the fingertips to guess wrong. An...
Text from the introduction in the rules: The witches keenly stare at the magic bowl.... in a few seconds the magic symbols will appear. The witches are as quiet as mice and even the cauldron has stopped bubbling. Finally the symbols can be clearly recognized. Immediately the witches yell their magic spells, as only the quickest witch to shout the correct...
The powerful witch Gundula charmed seven princes. To releases them from the spell, players have to prove their own magical powers and brew a miraculous potion. The princes will be released as soon as the great potion is finished. To mix the elixir and collect prince cards you have to add always two ingredients in the exact order. In the end, you piece your...
The starting position and final destination for all players is the zebra crossing, which a boy is walking across. Players each choose a car and take turns rolling the dice; the player with the highest number starts. They move their car according to the number rolled, followed by the other players in a clockwise direction. If a player stops on a blue space...