Simulates the battle on 25 April 1707 between Franco-Spanish troops under the Duke of Berwick and an Anglo-Dutch-Portuguese force in the War of the Spanish Succession (1700-14). Includes 200 counters which need mounting, a 58x42cm map and a Player Aid Chart. There are 8 pages of low-complexity rules, simulating basic chains of command, facing, fire and...
At three o'clock in the afternoon of April 25, 1707, in the fields of Almansa, the differences between the European powers fighting, when Carlos II died without descent, were resolved by the succession to the throne of Spain. A Bourbon army of 24,000 soldiers, faced an Australian army of 17,000. Spanish, French, Dutch, English and Portuguese soldiers...
Publisher's blurb: When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle." Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's...
Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while...
“Two player Card game of the American Revolution. One player is the Americans, the other is the British." "Players share a common deck. The card list has 120+ cards." "The game is played in 7 Strategic turns corresponding to the 7 years of the war: 1775, 1776, 1777, 1778, 1779, 1780, 1781." "Victory: The winner is the first player to win 3 turns in a row...
The American Revolution is just one of the many cult classic games by Guild of Blades. Using the award winning "Empires of History" game engine this game can be played as if you controlled the entires armies under your command.. not just a battle or two. First in the Guild of Blades new "Signature Series" these are good games that play well and are as...
The American Revolution is a game of grand strategy and tactical battles during the war for American independence. The players take control of the war effort of either the thirteen colonies, as they attempt to gain independence from Britain, or the British as they try to suppress the rebellion and maintain control of their American colonies. Players...
SPI area-movement simulation of The American Revolution 1775-1783. 9-page rules folder, 255 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area. Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and...
Brandywine is a large scale game of the early Revolutionary war using the rules from the American War of Independence Campaign Sets. The game is approximately three times as large as those found in the Campaign Sets. The game includes an 11x17 inch map, counter sheet, and three pages of rules. Players take turns moving their forces and attacking enemy...