Admiral's Order: Naval Tactics in the Age of Sail is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command could include a...
Admiral's Order: Naval Tactics in the Age of Sail – All Hands! is a simulation of naval engagements between ships-of-the-line and frigates in the Age of Fighting Sail. The focus of the game lies on the wars between Britain and France and her allies in the years 1775 to 1815. Each player takes on the role of an admiral, commander or captain whose command...
Admirals is a game which recreates, in a stylized fashion, the movements and interactions of fleets of sailing warships during the late 17th, 18th, and early 19th centuries. The purpose is to allow the player to take the role of the commander of a fleet of sailing warships and explore the choices and challenges which faced his historical counterpart....
The Age of Arguments is set at the end of the 17th and beginning of the 18th centuries. It is a simulation of the struggle between the major European states for power in Europe and the emerging empires. The turn order auction is a nice tweak that really tests your bluffing abilities. The components are very cheap but that doesn't detract from the fun to be...
The passion for flowers in the colonial period among the European powers, especially the Dutch and the British, is somewhat forgotten today. In Britain in particular, 'plant hunters' brought back bulbs, seeds and sometimes even seedlings of native species from Asia, Africa and the Americas, which were then propagated, crossbred and adapted to the cold...
User Summary Age of Frederick the Great - Wargame Rules for the Seven Years War is a miniatures rules set that includes a card-driven resolution system. Rules cover sequence of play, movement, terrain effects, fire, melee, morale and rally, the leader action cards (and how to create them), game scale, and unit and army organization. Rules set appears in...
Age of Monarchs is a multiplayer card-driven grand strategy game simulating the three centuries of Modern Age, from the discovery of America by Columbus in 1492 to the fall of the Bastille in 1789. Players are put upon the highest bench of an European monarchy, assuming the leadership of a major European Power, and struggle to achieve the global supremacy...
Set in the latter half of the 18th century, Age of Reason (a.k.a. Zeitalter der Vernunft) makes players take on the role of regents for Great Britain, the Netherlands, France, Spain, Prussia, Austria and Russia who want to increase their home country's power in Europe while simultaneously establishing colonial empires in Africa, India and the Western...
By late October of 1777, the British had repulsed the American attack at Germantown, and were occupying Philadelphia in Pennsylvania. American forces still occupied two forts south of the city, blocking the only viable British supply line out to sea via the Delaware River. Plans were made to eliminate the two redoubts. Can you as the American player hold...
Simulates the battle on 25 April 1707 between Franco-Spanish troops under the Duke of Berwick and an Anglo-Dutch-Portuguese force in the War of the Spanish Succession (1700-14). Includes 200 counters which need mounting, a 58x42cm map and a Player Aid Chart. There are 8 pages of low-complexity rules, simulating basic chains of command, facing, fire and...
(When asked about it, years after it ended, George Washington said that the American Victory was "little short of a standing miracle." Almost a Miracle! uses our successful Tarleton's Quarter! as a game engine starting point to bring the Northern "half" of the American Revolution into play. Will the British be able to impose "the King's Peace" on the...