"The British Are Coming!" is a set of miniatures rules for gaming smaller actions of the American Revolutionary War. The rules are designed for 15mm figures, though alternate basing for 25-30mm figures are included. The game is scaled for 1 figure = 25 men or 1 gun. The ground scale is 1" = 30 yards. The rules are designed so that multiple players can play...
Tactical miniatures rule set focusing on the American War of Independence. Rule system adapted from General de Brigade. Title: British Grenadier! - Gaming the Wars for America 1775-1783 By: Eclaireur Pages: 80 pages with 4 color pages + 4 pages of card play sheet Size: A4 format - (21cm x 30cm) Type: Paperback book Publisher: Partizan Press ISBN:...
A selection of scenarios for British Grenadier! miniature wargame rules. Follows a format similar to the scenario books published for General de Brigade. The scenarios included are: White Plains (1776) Oriskany: Twilight of the Iroquois (1777) Brandywine: Cornwallis's Attack (1777) Brandywine: Knyphausen's Battle (1777) Bemis Heights (Second Saratoga)...
Includes scenarios, rules amendments and revised playsheets for British Grenadier! miniature rules. The scenarios are: Lexington and Concord (1775) Trenton (1776) Hubbardton: Save the Guns! (1777) Germantown: Washington's Attack (1777) Monmouth Courthouse: The Morning Action (1778) Newport: Pigot's Attack (1778) Savannah (1779) Spencer's Ordinary (1781)...
Includes 11 scenarios in a 64 page full color softcover book. The scenarios are: • Long Island (1776) • Harlem Heights (1776) • Princeton (1777) • Bound Brook (1777) • The Hudson Forts (1777) • Indian Field (1778) • New Garden Meeting House (1781) • Guilford Court House (1781) • Petersburg (1781) • The Cavalry Action at Gloucester (1781) • Fishguard - The...
Contains 10 War of Independence Scenarios with full color maps and packed with high quality wargaming photos and stunning uniform paintings by the late Bob Marrion. 72 Pages The Assault on Dorchester Heights, 6th March 1776 Pell's Point, 18th October 1776 Bennington, 16th August 1777 Whitemarsh, 7th December 1777 Briar Creek, 3rd March 1779 Stono Ferry...
In any Campaign conducted in the Age of Reason, there will come a time when the effect of naval actions becomes important to the outcome of a carefully planned strategy. Most wargamers would prefer to use a set of rules that would give them the flavour of naval combat without getting bogged down in the intricacies and minutiae of combat in the Age of Sail....
This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a...
A simple wargame using counters or miniatures (not supplied) to simulate the battle of Bunker's Hill. Movement and combat are straightforward, with infantry having a short effective firing range, hitting on a roll of 6 on an ordinary die. In melee a simple comparison of combat value is made, with the weaker unit retreating. Artillery units have a long...
The Butcher and the Bonnie Prince simulates the last and greatest of the Jacobite uprisings. It uses blocks for units to create fog of war and utilizes an easy combat system. One side plays the Jacobites, which include Scottish Highland and Lowland units as well as English and Welsh. The French will also provide units and could launch a full scale invasion...